Thought I'd write a blog post about this to let everyone know what's going on with Adventure High who are not a part of my patreon. It is still in development. It's size though has reached a point where I can't get stencyl to compile it.
So, in order to keep developing the game, I am porting it into Unity. I've hired someone to help me with the port, and so far they've done a fair bit of work on the conversation interface and are starting on some of the RPG mechanics at the moment.
It may be a few months before the port is ready, but once it is, I will have Adventure High back to monthly updates. In the meantime, I'm doing monthly updates on Spiral Clicker instead, so that there is no delay on getting regular new content.
Thanks for your patience, everyone. Hopefully the port goes smoothly, and if we're extra lucky, maybe unity will make it possible to fix some of the weird issues the game has that I had not been able to solve due to the limitations of stencyl's engine.