New Walkthrough

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Introduction
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The game can be fairly non-linear at points, and some events are entirely independent of others, so it is fairly difficult to really make a walkthrough to cover everything. I am going to try my best to cover major paths, and how to reach specific special events or splash images.

There will probably be a lot of spoilers, so if you don't want to have the game spoiled, try to be careful about reading paths you have not yet played.

Do note that this walkthrough is for 0.50, and may not be complete for later versions. If there is any information missing that you would like me to add, leave a comment with a question and I will answer it and try to add it to the walkthrough.

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Contents
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--Use Ctrl+F to search for headers [I.E. {XX}]--
{HP} Heroic Plotline
{TP} Tempted Hero Plotline
{FC} Faculty Control Path
{SC} Student Control Path
{IE} Individual Enslavements
{RB} Recruiting Berserker
{ST} Slave Chatter
{SF} Special Sequences/Features
{DG} Dating the Girls
{PP} Possessed Party
{BGW} Bimbos Gone Wild
{WS} Willing Slaves
{VS} Visiting Shops
{NG} Endings/New Game+

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Heroic Plotline {HP}
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This plotline revolves around the Main Character attempting to use their powers for good. As you are not drawing attention to yourself by building a Harem, Mr. Drape will begin his plan to turn the school's student body into his idea of perfect students, starting with your friend, Val.

*To get on this plot line, you will need to avoid making any character your slave. This does not mean you cannot use your magic on other students, strictly speaking, but you will need to avoid outright enslaving anyone, or using spells that will leave a permanent effect on a character.

In the tutorial, most of your choices just influence Val's opinion of you. The major decisions you need to watch out for are after obtaining your magic; you can choose to test your magic on her, or on a monster. Using your magic on Val will subsequently lead to a choice on whether or not to keep her under your control. Choosing to keep her will lock you out of this plot line!

Once you return from the Dungeon, you will be free to roam the school and trigger most scenes in any order. You should visit the Mr. Drape's room to get Sarah to join your party, and Jane's room to get permission to enter the dungeon. You can enter Dr. Tiff's room at any time, but you might as well do it now to get it out of the way for later.

If you talk to Val in the hallway, you have a chance to enslave her, but that will lock you out of the plotline. Trying to enslave her, and failing will instead have Val leave your party but will not lock you out.

The next major plot point of this plot line starts when you have reached the Fourth Floor of the dungeon. At this point, a new conversation with Val will become available. She is now dressed almost exactly like Mr. Drape, and insists that it was her idea. The next conversation takes place in Dr. Tiff's room, where you can report Val's condition to her.

Jane will then meet you in the hallway outside of Dr. Tiff's room appearing to know a little too much about Val's condition. She offers to help, and will wait for you in her room. After accepting Jane's offer, you will need to make sure Sarah is in your active party, and visit Val in Dr. Tiff's room in order to enter Val's mind.

The first floor of Val's mind is meant to vaguely resemble a roller skating rink, and is populated by sentient Roller Blades. Find the pulsating Sigil to go to the next floor. The second floor vaguely resembles a diner, and if you attempted and failed to enslave Val a new enemy resembling a broken heart will appear in battles now. Find the pulsating Sigil to reach the inner-most part of Val's mind and fight the boss guarding it.

Once you have defeated the boss, you will be instructed to cast a long-lasting spell in order to bind Val's soul to your magic, and prevent Mr. Drape's magic from being able to bind to her again. You have several choices at this point;

-Suppression This will enslave Val, and result in your path changing from the Heroic path to the Tempted Hero path. (No scenes have been made for this path yet)

-Confusion This will permanently bimbofy Val. She will not count as your slave, but will move you to the Tempted Hero Path.
-Grapple This will permanently turn Val into her Goth personality, and give her a sudden, new interest in bondage. She will not count as your slave, but will move you to the Tempted hero path.

-Charm This will amplify Val's feelings for the main character, and make her permanently in love with your character, regardless of your other romantic interests. She will not count as your slave here either, but will put you on the Tempted hero path.

-Boost Boost can improve the body in any way, which the main character normally uses for healing. If used here, you will make an imperceptible change to Val's body in order to bind her soul without side-effects. [Stay on Heroic Plot]

Once you have left Val's mind, you need to enter Dr. Tiff's room one more time to check Val out from her care. You can put Val back into your party the menu after this scene concludes.

In Ms. Rack's class, there is a scene where you tell her about what Mr. Drape did to Val, which leads to her promising to have a talk with Mr. Drape about not using his power on her.

Once you have reached the 7th floor, a new scene will appear in the hallway with Sarah, who is acting oddly. Apparently, Mr. Drape is not done messing with his students. Take her directly to Jane's room, where she will keep an eye on Sarah while you get a party together. Once you are ready, talk to Jane again to begin the dive into Sarah's mind.

The first floor is fairly straight forward, you need only enter the building to the north. The second floor shows the layout of a building made of fire. You will find Sarah hiding in the lower right room, and will face the boss soon after.

Once the boss is defeated, you have a choice once again to cast a spell on Sarah to affect her personality. If you want to stay on the Heroic path, you should choose to cast Boost on her.

The other spells that can affect her at this time are;
-Suppression This spell will cause Sarah to become your slave.

-Confusion This spell will make Sarah less willing to think for herself, and cause her to develop her Needy personality. She will not count as your slave, but will put you on the Tempted Hero Path.

-Grapple This spell will bind Sarah's will to yours, and cause her to develop her Tough personality. She will not count as your slave, but will put you on the Tempted Hero Path.

-Charm This spell will cause Sarah to fall in love with you. She will not count as your slave, but will put you on the Tempted Hero Path.

-Boost This will also improve her Max HP by 50 points. [Stay on Heroic Plot]

After having seen what you can do to Val, Sarah will try to object to you casting spells other than Boost, but will ultimately be powerless against the spell of your choice. Speak to Jane one last time to get Sarah back into your party, and an offer for her to train you. If you used Boost both times, she will seem somewhat disappointed with you in this exchange.

Talk to Jane once more in her room to initiate your training. Here, you will meet your new training partner, Molly. If you have been good so far, you will have the choice of objecting to using your powers on her, which will lead to Molly joining your party at the end of the scene. If you have been altering the personalities of your friends, or if you have taken any slaves, you will get a different version of the scene that will lead you towards the Tempted Hero path.

Once you have learned the Charm Spell, by casting debilitating magic in combat you will unlock the second of Jane's private lessons. This one covering the usage of the Charm spell. Molly will be helping you again here, and will again be returned to normal afterwards.

Once you have reached the 10th floor, the next scene in the main plot occurs in Mr. Drape's classroom. He will use a trap door to place you in a room where he will attempt to bend your mind to his will. If you have given Julia all of the available notes by this point, she will attempt to contact Sarah. If you have not caused Sarah to attempt to get revenge on you (or if you have, but have since begun dating her) she will show up to break down the door.

If you failed to get enough notes; if you are on good terms with Val, she will notice you missing and will show up with Sarah to get you out if Sarah's conditions from above are met. If neither of these conditions are met, you will be trapped and will get a game over sequence.

Jane's third class will unlock once you've learned the Flirt Spell, and her fourth and final class unlocks after learning the Transform spell. You can transform into Molly, or Jane by casting the spell when the one you want is speaking. If you transform into Jane, you only need to return to the classroom to continue the plotline.

As Molly, you will have to face some additional challenges. There are several scenes available, of which you need to see at least one. Depending on the personalities of the characters you run into, they may inadvertently reinforce Molly's nature in you, or help you re-establish your sense of self.

When you return to Jane's room, if you have had Molly's nature reinforced more than your own, you will lose yourself, which will lead to a game over sequence. If your own nature has been reinforced you will be able to continue.

After reaching the 12th floor of the dungeon, and being captured by Mr. Drape once the next part of the plotline begins in the library. Upon entering, Julia greets you and tries to close the door behind you. She reveals with little effort that she is under orders from Mr. Drape to keep you here until he arrives.

Your next decision will have a major impact on the rest of the plotline; whether you push past her and go get help from Jane, or restrain her and drag her to Jane's room. The difference between these two choices will come up after the next events.

Once you have your party assembled, Jane will help you enter Julia's mind. It is a library, though the further to the right you go, the less orderly it becomes. If you are currently in a NG+ for the book ending, in addition to Paper Elementals, Books will appear in combat.

After a while, Julia appears to stop you from going further, having brought the boss directly to you to save time.  If you have not yet fully repaired Ashley's mind, you will confront a shadow version of Ashley. If you have, then you face an upside down woman in bondage.

After defeating the boss, Julia quickly tells you not to cast any spell on her; there's no time. If you pushed past her, it's actually too late. Mr. Drape has already entered the room and begun enslaving Jane.

---Pushing past Julia---


Julia instructs your party members, if you have any with you, to help her distract Mr. Drape and tells you to just run as soon as you leave her mind. Once in the real world, you run as you hear Mr. Drape enslave Julia again as well as your party.

Once safely into the hallway, you realize that you are no longer in your own body. You are now in Julia's body instead. If you go back into the library, you can get a game over sequence where Mr. Drape enslaves you and completes his plans.

As Julia, you will be able to enter the dungeon, but you will no longer have access to your party, and your spells will be Julia's spells. Nobody will recognize you as Dan/Rosa either. 

In order to advance the plot, you need to head into Dr. Tiff's room and get help from her. If you tell her everything, it will lead to another game over sequence; tell her only the minimum in order to advance.

Dr. Tiff will undo the spell that has your mind switched with Julia's, causing you to return to your body in time to catch the tail end of Mr. Drape's scheme. He leaves you and your party to watch for Julia if she returns to the library while he and Jane search for her themselves.

Once alone, you have two options; you can cast Confuse to escape your friends, or Suppression to turn them from Mr. Drape's slave to yours. This will move you into the Faculty Control Path. Once you leave the room, you will be back to free-roaming; though the party members you took with you to Julia's mind will be unavailable if you did not enslave them.

--Go home--

As an alternate path to having Dr. Tiff return your body to normal, you can go back to your house. If you do, Julia will be waiting for you, and will use your gift to convince you that you are Julia.

This leads to a sequence where you return to the library and wait for Julia to progress the plot in your stead. If Ashley has not yet been cured, you will go through that plotline as well, playing Julia's role in the story.

At the end, the Monster Girl Invasion will begin, and Julia will instruct you to let Dr. Tiff swap your bodies back. The invasion then progresses as normal.

-- Bringing Julia to Jane--

Once you pull out of Julia's mind, Mr. Drape opens the door, and has an awkward exchange with Jane before leaving quietly. Julia is now free from Mr. Drape's control.

Soon after, Victoria appears in the hallway raising a commotion about  her theory that you have been enslaving students. You have the option to avoid making a scene and leaving, or confronting her which will lead to Jane seeing Victoria privately about false accusations.

Back in your bedroom, you will find Victoria naked and collared, offering to be your slave, if you accept her. Choosing to accept her will add to your slave count, and will therefor push you towards temptation.

--The Monster Girl Invasion--

Once the heroic plotline has advanced far enough, and you reach the bottom floor of the dungeon, the Monster Girl Invasion is triggered.

At the start of the invasion, you are separated from the rest of your party, as they are busy with their daily lives at the start. You will begin with Val as your only party member in your room, or with Julia and Ashley in the library if you were body swapped with her.

You must explore the city to regain your party members by helping them fight off the monsters attacking their locations.

Sarah: Located on the first floor.

Molly and Derrick: In the item store.

Rescue Girl: In the town square.

Reese: At the Lake

Cassandra: In Mr. Drape's classroom

When you are ready, progress back down to the bottom of the dungeon to see Drape's defensive line, and then confront the Harpy.

--Harpy Confrontation--

Its best to save before confronting the Harpy if you want an ending other than slaying her. She is easily offended, and quick to engage in battle. Having Julia in the party will make the negotiation easier. Ultimately, there are three possible endings. Slaying the Harpy in combat, collaring her and bringing her into town to negotiate, or promising to negotiate on her behalf.

You can collar her by casting the magic chakram during the dialogue decision to refuse to cooperate with her, or attempt to work together with her, or on the line when she says that she cannot pass orders beyond the blockade. 

Return to town to see a scene play out on the streets, where you can arrange to deal with Drape's misconduct, then return to the school gate for a confrontation with Drape. There will be an unwinnable encounter, but circumstance is on your side and Drape's plans will fall apart.

If you had changed Val's mind in her dungeon, she will be in the hallway to tell you about it before the graduation ceremony in Mr. Drape's old classroom. You will then be given a few choices on how you want to proceed with your life. If you had captured a lot of monsters, the "Start a business" option will lead to a special ending where you go into business with Erin rather than starting a store.

After seeing where your career path leads, if you progressed the romance plotline with any characters, your "true love" (The character you dated the most) will get a wedding scene with you to cap off the story.

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Tempted Hero Path {TP}
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This path is for those heroes who just couldn't quite behave themselves. The first entry point so far is to follow the Heroic Path without enslaving anybody outright until you have begun the plot to save Sarah's mind.  (This means no enslaving Val in her mind) If you alter either girls personalities, charm them, or enslave another character after Sarah has begun showing signs of Mr. Drape's control, Jane's first private lesson will be a bit different and will not result in Molly joining your party.

After you have learned the charm spell, by castinig debilitating magic in combat, you will unlock the second of Jane's private lessons. This one covers using the Charm spell, and Molly will join your party at this point instead.

Once you have reached the 10th floor, the next scene in the main plot occurs in Mr. Drape's classroom. He will use a trap door to place you in a room where he will attempt to bend your mind to his will. If you have given Julia all of the available notes by this point, she will attempt to contact Sarah. If you have not caused Sarah to attempt to get revenge on you (or if you have, but have since begun dating her) she will show up to break down the door.

If you failed to get enough notes; if you are on good terms with Val, she will notice you missing and will show up with Sarah to get you out if Sarah's conditions from above are met. If neither of these conditions are met, you will be trapped and will get a game over sequence.

Jane's third class will unlock once you've learned the Flirt Spell, and her fourth and final class unlocks after learning the Transform spell. You can transform into Molly, or Jane by casting the spell when the one you want is speaking. If you transform into Jane, you only need to return to the classroom to continue the plotline.

Optionally, if you want to make Jane your slave, you can cast Confuse on her before the scene ends to trick her into believing you are the real Jane. You will Enslave her, and Molly if she isn't in her Succubus form, upon returning to her room.

As Molly, you will have to face some additional challenges. There are several scenes available, of which you need to see at least one. Depending on the personalities of the characters you run into, they may inadvertently reinforce Molly's nature in you, or help you re-establish your sense of self.

When you return to Jane's room, if you have had Molly's nature reinforced more than your own, you will lose yourself, which will lead to a game over sequence. If your own nature has been reinforced you will be able to continue.



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Faculty Control Path {FC}
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The first thing you need for this path is to enslave Val. You can do this by choosing to test your magic on her, continue casting on her after she warns you to stop, and then keeping her. Alternatively, you can enslave her when she talks to you at the school by casting Confusion, then Suppression on her.

If you enslave Sarah prior to reaching the first note, you can also Enslave Val by having Sarah in her "Eager to Please" form when you touch the note. In the cutscene that follows, you can cast Confusion, then Suppression on her to break her will.

Go into the dungeon, and explore a bit. Find the note on the Third Floor, and attend the first Secret Class with Ms. Rack. Once you have finished, you can enter the library to the right of the dungeon to meet Julia. Do not enslave her. You can make any choices in this conversation you like; you will either agree to help her, or leave the possibility of helping her open.

--Getting Ms. Rack--

Once Val has reached lvl 4, you can return to the school and enter Ms. Rack's room where there will be a scene in which she will ask you about Val's odd behavior. You can tell her the truth, or lie to her. This decision will have an impact on her opinion of you, but neither choice will prevent you from enslaving her.

If you have not already, your next target should be to find the second note, located in the top left room of the Fifth Floor. Julia will not allow you to play with her yet, but after giving this note to her, she will allow you to play with your other slaves, and she will tell you Ms. Rack's weakness.

When you return to your room, talking to Val will give you a choice on whether to give her the plan, or wait. If you have not yet made her into the personality you want her to be during the next scene, this is your last chance to change her. If you do, you will need to talk to Julia again and get the intel again. This is a bug that I can't seem to get fixed, so eventually this will change so you can just talk to Val immediately afterward once I do have it fixed. When you tell her the plan, the next time you talk to her will trigger the scene with Ms. Rack.

--Important decisions--

There are a couple ways to fail this scene and end up Ms. Rack's slave. If you want to avoid them; or deliberately seek them out they are:

1: Have Val be in her normal personality and tell Ms. Rack to have a make-out fight with her. Val's hesitance to make out with her Aunt will lead to her failing the "battle" and Ms. Rack turning her against you.

2: Have Val be in her Bimbo personality, and tell Ms. Rack to have a make-out fight with you. Val's bimbo form is unreliable, and she ends up spiking both of your drinks, causing you to be too tipsy to resist Ms. Rack's power.

--Getting Dr. Tiff--

You will need to follow the Student Control Path until you have at least 3 slaves, and have attended the second of Jane's lessons to continue this path. Once this is done, Val will confront you on the streets to reveal that she has been cured of your control by Dr. Tiff! She doesn't trust you enough to talk for long; but asks you to consider giving up your slaves freely. You can talk to Dr. Tiff at this point to surrender slaves, which will lead to the start of the Redemption storyline.

Otherwise, pay Julia a Visit. If she is your slave, or if you have given her enough notes, she will have some info on Dr. Tiff now. Once you have this info, you can either visit Ms. Rack, or if she is your slave and knows her first Assistive Spell, Cassandra, to begin planning your enslavement of Dr. Tiff. Once you have talked to one of the two characters, head to Dr. Tiff's room to enslave her.

You will be able to talk to Val in the hall again after Dr. Tiff is enslaved; she saw you in her room and is hopeful that you've decided to give up your slaves. You can lie to her and tell her that you have; or you can tell her that Dr. Tiff is your slave now too. You can let this scene play out on it's own, or at any time you can cast confusion on her to get her to agree to come back to your house. Once there, you can talk her back into a trance in one of two ways based on your choice.

--Getting Jane--

Jane's third class will unlock once you've learned the Flirt Spell, and her fourth and final class unlocks after learning the Transform spell. You can transform into Molly, or Jane by casting the spell when the one you want is speaking. In order to continue the faculty control plotline, you will need to transform into Jane and then cast Confuse on her.

Return to the classroom as soon as the scene ends for a sequence where you enslave Jane, and if she is not in her Succubus form, Molly as well.

Jane, and Molly if she is not a Succubus, will be waiting for you in your bedroom. Return there to transform back to your normal body, then visit Jane one last time in her classroom to claim her as your slave. At this point, she will be available to reveal herself to you in the Library, and you will be able to change Molly's personality in your bedroom.

When you return to Jane's room, if you have had Molly's nature reinforced more than your own, you will lose yourself, which will lead to a game over sequence. If your own nature has been reinforced you will be able to continue.

--Final Confrontation--

Once all four teachers are under your control, you can trigger the final confrontation with Mr. Drape by visiting Jane's classroom and agreeing to begin your attack on Mr. Drape.

You, and everyone in your harem will go to Drape's room, but will fall into a trap door, and Mr. Drape will release everyone from your control to prove a point. Each member of your harem will discuss their thoughts on being your slave, ultimately concluding whether or not they would willingly become your slave again at the end.

The percentage of characters who decide to remain your slave will affect the final scenes. In order to get characters to agree to be your slave, you should do their own personal storylines and help them. 

After everyone gives their testimony, Val will decide whether or not to help you based on her trust in you. Drape's erasure of your control over her will have also removed the effects of any trust potions you've used on her. Generally, her trust will increase with each positive testimony she hears. 

If she trusts you enough, she will reveal her secret; that she had a reality bending gift all along, and gave you a large part of her power. If you work together though, you can change your reality... 

If you heard about Drape's backstory, you can choose to alter his past to turn him good. Otherwise, you can choose to undo everything and return to the beginning, or you can enslave everyone once and for all. 

If Val does not trust you enough, you will reach a game over at this point.

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Student Control Path {SC}
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This path begins when you have enslaved at least 2 characters, and have not started the Heroic Path. When you visit Jane, she will confront you about your use of your powers on other students.

She is not angry with you, however. For some reason, she wants you to keep using your powers; just a little more discreetly. She even offers to help you hone your powers for purposes that the stuck-up Mr. Drape would never allow.

Once you have a third slave, a new scene will be available. Jane will introduce you to your new training partner, Molly, who has volunteered to allow you to cast your magic on her for extra credit in Jane's class. You will not be able to keep Molly once she is enslaved, but she will be back for more as you learn new spells.

Once you have learned the Charm Spell, by casting debilitating magic in combat you will unlock the second of Jane's private lessons. This one covering the usage of the Charm spell. Molly will be helping you again here, but will not join your party and will be returned to normal afterwards.

Jane's third class will unlock once you've learned the Flirt Spell, and her fourth and final class unlocks after learning the Transform spell. You can transform into Molly, or Jane by casting the spell when the one you want is speaking. If you transform into Jane, you only need to return to the classroom to continue the plotline.

As Molly, you will have to face some additional challenges. There are several scenes available, of which you need to see at least one. Depending on the personalities of the characters you run into, they may inadvertently reinforce Molly's nature in you, or help you re-establish your sense of self.

When you return to Jane's room, if you have had Molly's nature reinforced more than your own, you will lose yourself, which will lead to a game over sequence. If your own nature has been reinforced you will be able to continue.

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Individual Enslavements {IE}
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--Val--
1: During your first trip into the dungeon, if you test your magic on her, and keep going at every prompting she will become your slave.

2: During your first random conversation with Val in the school, you can cast Confusion on her, then Suppression to enslave her. If you do not cast Confusion, she will leave your party.

3: If you have Sarah enslaved and in her Needy form, and both Sarah and Val in your party at the time, Val will notice and question her behavior at the note on the third floor. You can enslave Val by casting confusion, then suppression in this conversation.

4: If you follow Val's submission plot, detailed later in the walkthrough, choosing to side with Sarah near the end will result in her enslavement.

--Sarah--
*In order to meet Sarah, you need to attend Mr. Drape's first class.

1: After attending Mr. Drape's class, and Dr. Tiff's class, Sarah will appear in the hallway, still affected by Mr. Drape's curse. She's twisted her ankle trying to walk without using her arms for balance, and needs someone to help her out. You can either use suppression at any time to force her under your control, or you can offer to heal her, then cast suppression instead of boost for a different scene.

2: If you refuse to heal Sarah in the hallway, she will come after you on the streets. During this conversation, if you have enslaved Val already, you can enslave her at any time, or you can goad her into attacking you first for a different scene. If Val is not your slave, she will stop you from enslaving her.

3: If you have Val enslaved and in her slave form, and both Sarah and Val in your party at the time, Sarah questions Val's behavior. You can choose to either admit to putting Val under your control which will cause Sarah to challenge you to enslave her to prove that you are lying, or you can cast confusion, then suppression on her at any time.

4: After waking Sarah up from being an inanimate doll during the special doll plot-line, you can cast suppression on her to enslave her.

--Julia--
1: After you have attended your first secret class, Julia appears in the library. When talking to her for the first time, at any time you can use the confusion spell on her, followed by Suppression to make her your slave.

2: In the same scene as above, after you have confused her, you can instead cast Grapple on her when she tries to leave for a splash image an alternate enslavement sequence.

3: See alternate Berserker Recruitment plot

--Ms. Rack--
-See faculty control path

2 You can give Ms. Rack The Book after any of her classes to enslave her. 

--Dr. Tiff--
-See faculty control path

2: Jane can also enslave Dr. Tiff for you when you go to release her from your control during the redemption plotline.

3: You can enslave Dr. Tiff using The Book if you give it to Ms. Rack.
--Cassandra--
*In order to meet Cassandra, you need to upset her. You can accomplish this by either being friends with free-willed Sarah, and standing up for her during one of her conversations when Cassandra shows up to make fun of her, or by making Julia into a fanatic and agreeing with her when she makes the claim that you are stronger than Cassandra.

1: Cassandra will challenge you to meet her in the Dungeon for a duel the first time you talk alone. When you go there, she will offer to join your party if you pretend that you lost. Refuse the offer and duel her. During the duel, cast Boost on her instead of attacking her.

After casting Boost a few times, the battle will end, and you will get to choose what kind of cow you prefer her to be in her cow form. Cassandra will demand to be changed back immediately, and you are given the option to leave her as she is, or return her to normal. Choose to return her to normal, then cast Suppression instead to enslave her.

2: Defeat Cassandra during your duel, then cast Grapple on her to enslave her.

--Molly--
1: Follow the Faculty Enslavement plotline. If you do not transform her into a Succubus, she will become your slave during the transformation subplot.

2: After the end of Jane's private lessons subplot, you can talk to Molly in the store for a short conversation. During this, you can cast Grapple to enslave her.

--Erin--
1: To begin the plot to enslave Erin, you will need to start monster taming. For detailed instructions, see that section below. When starting the second quest, you will need to say that monster sex sounds fun. This will prompt Erin to invite you to check out her collection after the quest's completion. Agree to look at her collection, then re-enter the monster store.

Click on the arrow behind the counter to go to the back where you will have another scene with Erin. In this scene, ask about Chakrams, then tell her about your magic. There will be a brief window where you can use Flirt when Erin mentions that she is avoiding the topic and isn't ready to be tamed yet. Cast it, and she will agree to come to your house to try your magic out.

When Erin comes to your house, there are two ways to enslave her. At any time, you can cast Grapple to force her under your power. Alternatively, if you agree to let her go, she will allow you to put her under your power. After she is completely under your power, you will be able to choose whether or not to keep her permanently.

--Eric--

1: You need to have enslaved Erin to start this enslavement process. Once she is enslaved, change her personality then do a monster taming quest. After turning in the quest, Erin will tell you that Eric is getting suspicious of her new behavior.

Tell her that you will take care of him, and she will assume you will enslave him like you did to her. If you go straight in and try to enslave him though, it does not go well for you and you may end up banned from the store. You can get Intel on him from Julia for your spells to be more effective. Otherwise, you can use Flirt, then suppression to enslave him.

If you get Intel from Julia (Requires 4 notes), Erin will help distract and fluster Eric when you cast on him. This leads to three unique outcomes. If you only cast Confuse, you will hypnotize him into finding Erin's breasts hypnotic and leave him under her care.  If you use flirt, then Shrink you can bring him back to your room to finish enslaving him. On this path, you can cast Boost on him at the line "Alright. Now for you" to transform him into an identical twin to Erin for a unique enslavement sequence. Other enslavement spells lead to him simply becoming a slave.

--Reese--

1: You need to do the Mysterious Revenge plotline to get this enslavement opportunity. When Cassandra tells you about her plan, cooperate with her to lead to the last scene in the Forest next to the lake (Reaching floor 16 required).


During the last scene of the plotline, you can use Suppression to enslave Reese while she is restrained.

--Brittany--

1: You need to have Normal Julia in your party when you talk to her for the first time. Ask her about her ears, then  agree to help her. Julia will invite her to the library, and you should go there as well. During the scene at the library, throw a chakram to enslave her.

--Derrick--

1: Follow the Derrick's Family plotline, and enslave Angie during it. Visit Angie in the item store, and tell her that you want her son. She will ask if that was all you enslaved her for. These will affect Angie's plotline, but either answer will lead to her enslaving Derrick for you and sending him to your house.

--Victoria-- 

1: See heroic route, Bringing Julia to Jane.

2:  On the enslavement Route, Victoria will confront you in the school hallway once you have 8 slaves or more. If you give her The Book during this scene, she will take it, in the hopes that it will be proof of your wrongdoings; only to end up enslaved by the time you return home.


=====================
Recruiting Berserker {RB}
=====================

There is a 1/20 chance when entering Dr. Tiff's room that there will be some students complaining about vampire attacks on the first floor. This scene is not necessary to meeting the berserker, but will have a 100% chance of occurring once you have seen the berserker once, and is a sort of in-game clue that something worth looking out for is on that floor.

On the first floor of the dungeon after you have reached lvl 3, when a random encounter would normally occur on other floors, there will be a chance that the Berserker will attack the party. This chance starts off very low, and increases the higher level you get.

The Berserker will run away when injured, rather than fighting to the death like most monsters. If you cast Suppression on her several times, however, she will slowly calm down and become reluctantly docile. Talk to her in your room in order to learn that she really wants to join your party so she can fight more.

Go to the library next, and talk to Julia. If you have not yet given her any of the notes she is looking for, she will be reluctant at first but will agree to help after seeing the Berserker in person. She will offer to teach the Berserker to behave herself well enough to join you in the dungeon for apparently no cost to you.

Once you have left the Berserker in Julia's care, you can talk to her on the streets next. She will tell you her name is Ashley and that Julia has given her permission to join you. She can be added to your party now in your bedroom like any other party member.

******Alternate Path*******

There is an alternate path to recruiting the Berserker. In this path, once you learn about the berserker you should visit Julia right away. She will ask to join you on your search of the first floor, but will not join your party. This time when you encounter the Berserker, Julia tries to reason with her, but fails. The fight begins and you can use Suppression on her as before to put her under your control.

If you defeat the Berserker via damage, a scene will play out where Julia suggests slowing her down, but does not want you to use Suppression. You can either let the conversation play out, cast Boost to heal Julia, or cast Suppression to enslave her before continuing on to catch the Berserker.

Once the Berserker is under your control, return to the library where Julia will offer to help her restore her humanity, then speak to the Berserker on the Street to have her join your party.

*******End Alternate Path*********

Once you have reached the 10th floor of the dungeon, the next sequence will be available in the Library while Julia is in her normal personality. Talk to Julia to trigger a scene with her tutoring Ashley. Your decision  in this scene affects Julia's opinion of you but does not affect the plot.

Talk to her again to trigger a new scene where Ashley has gone missing. This will cause Ashley to be removed from your party. If Julia is your slave, she will admit to sending Ashley away. If she is not, she will admit it more reluctantly. For her disobedience, you have a choice to either punish her or not.

Return to your bedroom, where Ashley is waiting. If you chose to punish Julia, there will be a sequence where you enslave Ashley; breaking her mind in the process. After that, the main character will make a chance to Julia's mind, enslaving her if she hasn't been enslaved already and ensuring she will always be aware of her betrayal and her punishment for it.

If you choose not to punish Julia, you will find Ashley at your room, and she will return to your party without conflict. Not punish Julia will lead to the next part of the arc in the library. Julia wants you to convince Jane to cast a spell to allow you to enter Ashley's mind.

Agree to help her, and talk to Jane in her classroom. If she is your slave, she will agree without condition. If she is not, she will require payment for her services. Return to the library and get ready to fight a boss in Ashley's mind. It's a stronger version of her original berserker form.

Once freed from the Berserker in her mind, Ashley's mind is now empty, rather than being cured. At this point you need to reach the 14th floor of the dungeon to continue this plotline, if Jane is your slave, go to the streets. If she is not your slave, talk to her in her room about your payment, then head to the streets.

Julia will invite you to see that she's fixed Ashley's mind, however, it is apparent that she has not. She's gone into denial, and you have a choice to leave her alone, or confront her about it.

Either way, if you do not have Ghost Mom from Sarah's Home plot enslaved, the plotline ends here. If you do have Ghost Mom, she will approach you after this scene to explain what you need to do next. You need to go into the dungeon with Ashley in your party.

Start at the 12th floor, and work your way down to the 15th floor; you are looking for one cutscene on each floor until the one on the 15th floor during which Ashley passes out, and leaves the active party.

The final scene will occur when you return home. In this scene, you will ultimately decide if you want to keep Ashley as a slave or not; as well as having an opportunity to enslave Julia.

=====================
Slave Chatter {ST}
=====================

There are several scenes that will play out at random in your bedroom if you have the right conditions met. These are the conditions: (All characters need to be slaves unless otherwise stated)

- Have Cassandra in her Cow form, and have Sarah in her Tough form.
- Have Val, Sarah, and Cassandra all in their normal personalities.
- Have Cassandra in her Maid form, and have Val in her Bimbo form.
- Have Sarah in her Needy form, and you need to have Julia in her Fanatic form.
- Have Cassandra and Julia both in their Normal forms.
- Have Val charmed, and Sarah in her normal form.
- Have Sarah charmed, and Cassandra in her normal form.
- Have Julia  mindless, and Cassandra in her maid form.
- Have Sarah in her tough form, and Cassandra mindless.
- Have Val in her bimbo form, and Julia in her Slutty form.
- Have Cassandra and Sarah both in normal forms.

=========================
Special Sequences/Features {SF}
=========================

--Doll Sarah--

Sarah will approach you, wanting you to turn her into a doll. If you accept, you can change her permanently into a living doll.

Requirements:
1: Sarah must have 25 affection for you. Affection is an invisible stat that tracks how much a character likes you based on your interactions with them.

2: Sarah must be free, and also not charmed.

3: Must know the Stone Skin Spell.

4: When Sarah comes to you about the Stone Skin spell, wait until she mentions plastic before you cast the Stone Skin spell on her.

5: You must attend the first of Jane's private lessons, on any path.

In order to build up enough affection, here are some things that can boost her affection.
  +10 Telling her that you will heal her when she comes to you for help in the hall.
  +10 Casting boost on her in that conversation when she is in the hall.
  +10 Telling her you don't mind being broke.
  +15 Waiting to see what happens when Cassandra is antagonizing Sarah.
  +20 Casting stone skin on her when she mentions plastic during the scene where she asks about the stone skin spell.

Once these requirements are all met, Sarah's chat icon will appear on the streets. She has been thinking a lot about having plastic skin, and wants more. If you accept her offer, she will come with you to your room where she will strip and allow you to cast the spell on her.

Once transformed, she becomes completely inanimate and leaves the party as a result. During this scene you can cast Boost on her to give her the ability to move and think once more. If you allow the scene to end she will decorate the corner of your room, and you will be able to "talk" to her at any time for a close up look at her and another opportunity to cast Boost.

There are a few variations of the scene at this point; if you leave her in your room, you will get one of three different endings to the scene depending on how many levels you gained since leaving her there. Additionally, you can enslave her after waking her by casting Suppression.

--Succubus Molly--

Each time you use a love potion on Molly, she will react to it in a different way. After several doses, she will have a final sequence where she is overwhelmed by the power of the love potion. She will promise to show you how she feels later.

When you return to your room, Molly will be waiting for you. She is overwhelmed with lust, and will have sex with Dan, or eat Rosa out without any hesitation. This will leave your character exhausted, while Molly leaves quickly after tucking your character into bed.

At the Lake, you will find Molly hiding from other students who have mistaken her for a monster. Upon receiving her robes, she reveals herself and her new fully transformed body.

The next sequence takes place at the library, where Julia will explain her findings about Molly's condition and give you a warning. If you do not keep her fed, something bad could happen. From this point forward, you will be able to check on Molly's status, and feed her lust in your bedroom.

*you will no longer have access to Molly's Personalities.

--Curing Molly-- 

Follow the submissive plotline, into the corrupt plotline then through Julia replacing Cassandra as a Domme.  If Molly is a succubus, after Julia's first time hypnotizing you using her watch, talking to her in the library will lead to Julia offering bondage as an option to cure Molly of her enchantment.

Now when talking to Molly, you have the option to use bondage. Doing so will bind her, so she cannot escape. Her hunger will grow as normal, and once it reaches 30, the enchantment will be broken. You should check on her periodically, however, as neglecting her during this time will be remembered in a future plotline.

--Molly Fired--

Once Molly is your slave, visit her in the store. If you choose to talk to her, you can order her to give you stuff for free. Molly will try to pay this out of pocket out of her own funds, but if you spend more than she can afford, she will be fired. This will cause Derrick to take her place as the store clerk, and you will have to pay for items normally again.

--Sarah's Home, Bubble Spell, and Possession Spell--

This major sub-plot has several requirements. You must have 50 affection with Sarah, and have reached the 10th floor or lower; but not further than the 15th floor. Sarah must be lvl 11, or higher. You also need to have seen Sarah mention her past during your play through. This occurs at three different points, such as if you leave her inanimate for a while, or have an ending during the first date that results in her saying that she needs to get back to her housing. Finally, if she is your slave, she will also need to have her normal personality.

If you go to the lake once the conditions are met, you can talk to Sarah to trigger a scene in which she asks you to accompany her to her old home. If you refuse, this leads to an alternate plotline where she is found injured by an explorer. If you agree to go, a lengthy scene will play out, including an unwinnable battle.

After the battle, the scene will continue until Sarah enters a trance and casts the Bubble spell. At this point, Sarah will have access to the bubble spell in combat. Once you return home, it is revealed that the ghost of Sarah's mom had possessed her. You can enslave the ghost of Sarah's mom with the Suppression spell. If you do so, it will unlock the Possession Spell.

--Cassandra/Sarah Backstory--

If you have both Sarah, and Cassandra in your party while in the dungeon, scenes will begin to occur while exploring and outside of battle. You will need to stop the two of them from fighting in the first scene to continue with the rest of the set.

In the fourth scene, Sarah will ask you to talk to Cassandra; agree with her request to continue this sequence. If Cassandra is your slave, she will agree to tell you what her problem is, and will lead to new scenes occurring in town.

In town, if Molly was fired, she will meet you on the street to ask you to help Cassandra, if she has not been fired she will do so inside the store. This will unlock the a scene at the lake where Cassandra eventually decides not to use the potion. Back in the dungeon there will be one more scene after you have reached the 10th floor where the protagonist forces Cassandra to talk to Sarah then and there.

*****Alternate Path*****

If you tell Molly that you won't go find Cassandra, it will lead to a new scene in the dungeon when you have reached the tenth floor or deeper. Now it is Sarah who has a problem with Cassandra, and you have the choice of leaving things as they are, or helping Cassandra explain herself to Sarah. During this scene when Sarah says "I don't know if I can look at her the same way with these memories" you can cast confuse to help erase her bad memories.

Once confused, you can also cast Charm to cause her to fall in love with Cassandra and send her off to ask Cassandra out. Doing this will cause her to no longer be your girlfriend if you are dating her.

--Mysterious Revenge--

After convincing Cassandra not to use the potion during Cassandra and Sarah's backstory plotline, a new plotline will begin. Somebody seems to want revenge against you, and is not very good at getting it.

In chronological order, you will encounter traps set up by your mysterious stalker when leaving your room, on the streets, and by the lake. These scenes occur randomly with a high probability of occurring, so may not occur your first visit to any of these locations, but should not take a lot of repeat visits. During the last two of these scenes you can either participate in, or ignore the trap; although nothing happens to your character either way due to the traps being incompetently designed.

After each of these scenes occur, you will have a random chance of discovering your stalker attempting to purchase more ink bombs from either Molly or Derrick depending on who is managing the store at the time.

At the school, Cassandra is fuming about being targeted by these traps as well.  You can choose to sympathize with her, or blow her off. Either way, she will tell you she has a plan, though blowing her off will result in you being left out of the plan later.

After you reached the 16th floor of the dungeon, Cassandra will be waiting for you in the forest next to the lake, ready to spring a trap on your stalker. During this scene you can learn about why your stalker has been attacking you; or simply enslave them. 

--Submissive Plotline--

For this plotline, you will need to meet Cassandra; either by Enslaving Julia and giving her the fanatic personality or by leaving Sarah free and doing her conversations. You will fight her as normal, but instead of using Boost on her, or defeating her, you should lose the battle.

This will lead to a scene where she declares herself to be your mistress.  This has a few immediate effects; First, she will be forced into your second party slot, and cannot be removed. Second, she will command you to heal her during battle if she has more than a light injury; obeying leads to higher affection while disobeying leads to lower affection and punishments.

As you build up affection with Cassandra, new scenes will occur where she attempts to humiliate you in front of the school; agreeing to cooperate results in higher affection, while refusing reduces affection and causes her to manipulate you into going along with her instructions.

Once you have higher than 40 affection with Sarah, and have been to two such scenes, Sarah will talk to you, and make you confront Cassandra. At this point, you have the option of siding with Sarah, and becoming free from Cassandra's domination, or enslaving Sarah on behalf of Cassandra (This does not affect your slave count for the heroic ending, and does not lead to being able to control Sarah's personality)

--Corrupt Submissive Plotline--

If you are doing the Submissive plotline while taking slaves of your own, Cassandra may become jealous of your harem. If Cassandra has enslaved, or taken Sarah from you, and you have more slaves than her, she will insist on you giving up one of your slaves to her.

You can refuse, and get hypnotized into compliance, which will force you to surrender the next slave you talk to in the bedroom, or agree to her demand and give up a slave of your choice willingly.

Once you have given up a slave, Cassandra will talk to you again to see how you feel about it; she will like it if you tell her that you are happy to please her. If you cast Grapple in this scene, she will turn the tables on you as soon as you catch a glimpse of her breasts.

After this, Cassandra will begin work expanding her harem, which will involve enslaving other characters on her behalf. Each demand will occur based on her level. She will also only make these demands for characters who are not yet your slave.

--Julia Domme Plotline--

You need to begin the Corrupt Submissive plotline, and be hypnotized by Cassandra in order to begin this plotline. If Julia has her normal personality intact, and you speak to her first, she will identify that you are acting under a post hypnotic suggestion and will instruct you to meet her in the library to undo Cassandra's programming.

****Alternate Path****

If you talk to Cassandra again at this point, she will force you to bring her to the Library where she will dominate Julia. This allows you to continue Cassandra's Domme plotline.

****End Alternate Path****

Visit her in the library, where she will use her magic to make her own breasts share the same hypnotic powers that Cassandra's breasts have over you. She will deprogram you; but will also leave some changes of her own. Specifically, she will become your Domme, and will hypnotically compel you to help Ashley during the Berserker Plotline.

Once deprogrammed, return to the bedroom where Cassandra thinks that you've given Julia to her, only to be grappled and enslaved by you. Return to the library to hand Cassandra over to Julia and watch her attempt some light bondage on Cassandra.

In the hallway, you can speak to Cassandra to hear her complaints, which are interrupted by Julia who invites you both back to the library to discuss things. If you have already saved Ashley's mind, Julia will give you a choice on whether or not to remain her sub, otherwise she will reinforce her control over you just to be safe.

 

****Alternate Path****

If you already have Sarah enslaved, and are playing as Rosa, when having her show you her breasts in the library with the mindless personality, Cassandra will show up and demand you give Sarah to her. Agreeing will put Sarah under Cassandra's control exclusively. Disagreeing will lead to being freed of Cassandra's domination.

--Hospital Harem Plotline--

Requires the 14th floor to be reached by the current end

During the Faculty Enslavement Route, you can begin to learn about Ms. Rack and Dr. Tiff's backstory if you enslave Dr. Tiff using Ms. Rack and keep them in their normal personalities. The first time you talk to Dr. Tiff in this plotline, you need to upset her by asking her about Ms. Rack directly.

The second time you talk to her, change the topic to "something fun" when you  have the option. This will lead to the two of you agreeing on a plan to enslave Dr. Tiff's patients whenever she has one.

From this point forward, you have a chance to encounter a new patient whenever entering Dr. Tiff's room, and have reached the required floor.

1st Patient: 13th floor required

The first patient has no dialogue choices. You will enslave the student Dr. Tiff offers you, and instruct her to encourage other students to see Dr. Tiff. This is the catalyst from which other students begin to willingly visit Dr. Tiff's office.

2nd Patient: 14th floor required

The second patient is suffering from a curse. She is nervous about coming for treatment, but eventually relaxes when she learns that you will be the one treating her. You can enslave her now, or have a change of heart and treat her properly.

Alternate path

You can start the Hospital Harem plotline through The Book by giving the book to Ms. Rack, and allowing her to keep the book to share with others. Visit Dr. Tiff, then tell her that you want her to help you make more slaves.

--Derrick's Family--

 This plotline begins after you get Molly fired and speak to her at the lake. In the first scene at the school gate, Derrick's mother, Angie Terran, berates him for damaging his jacket and insists on him dropping out of school.

To start this plotline, you will need to speak to Derrick and ask him how he is doing. You can then speak to him again in the school hallway to learn about his plan to get the credits he needs to graduate in one week.

Agree to help him, and speak to Jane on his behalf. Depending on if she is your slave or not, you can choose to have her invite Angie to a meeting and betray her there by casting Suppression to enslave her, Conversion: Speed to blackmail her, or Charm to make her fall in love with you. Otherwise, you can set up Derrick to get extra credit similar to how Molly had been earning it.
 

--Hidden Chest plots--

Doll Clothes: Found on the 11th floor with Doll Sarah in the party. This plotline advances as Sarah's level increases. After catching Sarah wearing the outfit without permission, forbid her from wearing it and talk to Julia and get intel on Sarah to proceed.

You have two options at this point, to get rid of the outfit, or not. If you do not get rid of it, a scene plays out which causes the player to become possessed by the doll outfit themselves.

Milk Pumps: Found on the 13th floor with Willing Cowsandra, or when on the submissive route.

-Using milk pumps leads to the Cowsandra Conspiracy if Sarah is in her Tough form. This leads eventually to a bad end, unless you have Normal Julia as a slave. If so, Julia will warn Sarah, and she will in turn warn you about the milk pumps. If you agree to let Julia inspect the milk pumps, it leads to an H-Scene.

Tankard: Found on the 16th floor with Cured Ashley.

Allowing Ashley to keep using the tankard will lead to scenes occurring in the living room when Ashley is lvl 16, then 17. Julia will have her reservations about allowing the Tankard to be used like this, but after Ashley accidentally? spills some of the alcohol on her, she no longer minds, strangely enough...

You can use conversion to cure Julia and set her to investigate the tankard, or allow things to continue as they are until you reach the Tankard ending.

If you refuse to let Ashley use the tankard or cure Julia, you then will investigate the Tankard's origins. Having Julia examine a sample of the liquid will lead to her drinking it and becoming a victim to it's effects, putting you back on route for the Tankard ending.

If you have her investigate the origins of the tankard, you will be able to avoid this ending...

Utility Belt: Found on the 18th floor with Kate. 

So far this is a short plotline. Once Kate finds the utility belt, she will agree to try it out back at your house. There is one scene there where she is embarrassed to find that the utility belt produces a dildo. On the line "This isn't what I wanted!" you can cast flirt to gain additional affection with her.


====================
Dating the Girls {DG}
====================

--Val--

You will need to work on Val's affection a little bit. It should not need much; she starts with 20 points and will only need 40. This can be done by making choices she likes, and by flirting with her in some of her conversations. You will also need to get Val to lvl 8 before the third normal conversation with her.

The first two conversations occur automatically; the third becomes available after you have passed the 6th floor of the dungeon. During this conversation, when Val says "It's not so bad with you there", you can cast flirt to invite her to your house.

At your house, you will have the option to either date her, or simply offer to hang out.  Choose to make it a date, and choose a location for it; she will like the first two options, but dislike the Monster Ranch. All will end up with her becoming your girlfriend, however.

Val's second date  begins once you reach the 8th floor of the dungeon, and when Val's affection is greater than 35. She will surprise you in the bedroom, naked on your bed and covered in rose pedals... Which she is allergic to, as it turns out. She responds best to being supportive; and if you can cure her with Conversion: Speed, she will appreciate that as well.

Val's third date begins in the living room, and she will offer to bring you to a restaurant. If Ashley is living with you, she will invite Ashley to come along as well. During this date, Val is happier if you say that you plan to stay close to town. 

Val's fourth date begins on the street, where she will invite you to help her go shopping for leggings. When she asks for your opinion on the leggings, neither option will affect her affection, but she will gain trust in you if you tell her that they don't match her outfit.

--Sarah--

You need to have at least 50 affection with Sarah, be male, and have no other girlfriends in order for Sarah to ask you out. Once she does, you can talk to her in your room to start the first date with her.

The date contains three spell related sequences. When she says "It is really nice out here though..." she is momentarily vulnerable to the Suppression spell. If you answer her first question with the lake, when she tries to leave due to it getting dark she becomes vulnerable to Confusion. If she rejects your offer to make out, she becomes vulnerable to the Charm spell.

Sarah will agree to make out with you if you either charm her, or have 75 affection when you ask. Doing this unlocks a new scene at the bedroom. If you take it slowly, there are two sequences that can play out, depending on if you charmed her during the date. If you take the lead, you get a different sequence and unlock a new spell for Sarah to replace Cauterize.

--Julia--

You will need to avoid enslaving Julia, and collect notes for her in order to trigger normal conversations with her. In the third conversation, you will be able to cast Flirt on her. If you have higher than 30 affection, it will work, if not it will fail.

Following that scene, Julia will be at the lake, experimenting with going outside. When she suggests that trying to learn her trick would be a waste of time, you can cast Flirt on her again. When she asks why you haven't simply taken her, either answer that you do not want to, or do not need to in order to get her to offer to let you spend time with her later.

She will be in the Library after this; and will have forgotten about the date and offer to let you pick a destination; Staying in the Library or going to the Lake will allow you to continue the date, while she will reject the idea of going to the Monster Ranch completely.

Julia will officially become your girlfriend at the end of the date as long as you do not refuse to agree to leave her sister alone, Enslave her, or suggest going to the monster ranch.

Once her sister is cured, Julia will show up at your house for a reading date.  She will like it if you agree to read with her, and if Ashley's personality is different, she will request that you change her back to normal so she can hang out with Ashley afterwards. She will like it if you agree, and dislike it if you do not.

--Dr. Tiff--

You will need to do the Redemption plotline, and release all of your slaves. If any slaves you made currently do not have a release scene yet, you will be unable to do this route. Dr. Tiff is busy on occasion, and may not always be able to talk. Some scenes therefor only become available 1/4th of the time that you enter the room.

You will also need 300 or higher Physical Proficiency, and have reached the 15th floor for all parts of this plotline. Once all slaves have been released, you can talk to Dr. Tiff, and you can cast Flirt at any time to begin the romance plotline.

After that, you need to lose in battle in order to end up being treated by Dr. Tiff. Cast Flirt during this conversation, then again on the last line. Next, choose to hug her in order to force the curse over her to break. Finally, in the next scene with her, choose to accept her offer to begin dating her.

--Molly--

 During her first conversation while running the store, you can cast Flirt on Molly to invite her on a date. During the date, you will have several opportunities to make choices which impact how she feels about you. Generally, Molly appreciates kindness, and especially likes when you prevent her from putting herself down.

An important note about her date scene, however, is that she will notice if you have Ms. Rack, Jane, or Sarah in your house as inanimate objects. If you let her restore Sarah from being inanimate, and have Val as a bimbo, Val will show up and give Molly the last shock she needs to end the date on the spot, and become unavailable as a party member, if she was one at the time.

--Ashley--

During Ashley's second convo; the one where she mentions being unable to go anywhere, you can cast Flirt to begin her romance plotline. You can gain additional affection by answering that you are flushed due to Ashley, rather than the alcohol.

After this, Ashley's second date occurs when she is lvl 19 or higher. It begins in the living room, and she will come on to the player strongly. She will lose affection if you refuse her. She likes it slightly if you accept her advances, and likes it more if you play dumb.

====================
Possessed Party {PP}
====================



While in the dungeon, cast the Possess spell on your party member from the pause menu in order to trigger the possession scene. Possession scenes are available for:

Val, Sarah, Cassandra, Kate, Ashley, and Julia.

====================
Bimbos Gone Wild {BGW}
====================

This plotline is exclusive to the Bimbo World ending's NG+. To begin this plotline, you must start the Bimbo ending again while on this NG+ by challenging Ms. Rack and using Boost to pleasure her. In the next scene when Val and Ms. Rack get into an argument over Val behaving like a bimbo, you should attempt to tell Val to stop bimbofying Ms. Rack.

This will lead to a special sequence where Val interrupts your command, and alters the player's mind to make them unable to de-bimbofy her or Ms. Rack. 

After you have reached floor 8, there will be a scene where Val is bimbofying Sarah for trying to get her to put clothes on. Val will run away after this scene before you can stop her. 

You can next visit the item store to find Val bimbofying Molly before she escapes again; or, if Molly has been fired or has quit, the next scene will be in the school hallway.

In the school hallway, you will find Cassandra gossiping about Sarah's fate before becoming a bimbo herself. At this point, there are two paths you can take. You can visit Dr. Tiff immediately, or visit Jane. Visiting Jane will lead to being unable to get Val's compulsion removed from your mind.

Visit Dr. Tiff's office first to get the compulsion removed, then visit Jane to hear her story about what Val did to her. Your next stop will be to visit Julia in the library where you will find only a note about how she has gone into hiding in the dungeon to avoid Val's bimbofication spree.

Head into the dungeon, and you will get a scene where Val reveals that she has bimbofied and enslaved Dr. Tiff, Julia, and Ashley, and now plans to take back your gift so that she can bimbofy everyone permanently. 

If you visited Jane first, you will be incapable of stopping Val's plan, and will reach a game-over at this point. If you did visit Dr. Tiff first, you can refuse Val's suggestion, putting a stop to her reign as Bimbo Queen. 

Once back under your control, she will ask for permission to use her bimbofication powers under your supervision. If you accept, you will be able to temporarily bimbofy most characters in the game with Val's help from now on. She will only be able to keep one character bimbofied at a time this way.


====================
Willing Slaves {WS}
====================

--Val's Willing Submission--

For this plotline, you will need to enslave Sarah early on and give her the needy personality. Go into the dungeon with Needy Sarah and Val to trigger a scene at the third floor note where Val becomes suspicious of her attitude. Admit to enslaving her.

While in the dungeon, work on your support magic until you have unlocked the Flirt Spell, and either the 5th floor note, or the Confusion spell. Back at the school, attend your first secret class, then talk to Julia in the library. Enslave her, or talk to her again and tell her about the 5th floor note to enable you to get Sarah's topless scene.

Val will walk in on you during this scene, and when she does cast the Flirt spell on her. In her normal conversation scenes, you will want to choose options that she likes, use the flirt spell, or buy her love potions from the store in order to increase her affection towards you. Once she is lvl 10, and has 50 affection, a scene where she asks Sarah about being submissive will play out at the lake. It mostly just involves them so you can't do anything in this scene.

A second scene will play out in the store, so if you haven't unlocked the store yet, you will need to advance in one of the main plotlines. In this conversation you have the choice to play along with her, or confront her about her attitude. Confronting her will progress the plotline, while playing along with her gives you another decision. Tell her no in order to progress the plotline.

The next scene will take place in your bedroom as soon as you give Sarah back her normal personality. In this scene, Sarah has become impatient over Val's nervousness and drags her to your room for you to enslave her. You will have the choice of siding with Sarah, or with Val. If you side with Sarah, you will enslave Val, and if you side with Val she will become your submissive lover.

In the living room, talk to Val to trigger the next scene, in which Sarah wants you to play with both of them. Reassure her to progress in this plotline. The next scene will be available right away, and in this one, choose to play with Sarah alone in order to progress.

--Willing Slave Cassandra--

If you transform Cassandra into a cow, but do not enslave her, a sequence of scenes will become available involving Cassandra dealing with her new cow form in the school hallway. During these scenes, Cassandra will become increasingly desperate for you to change her back. The furthest into the dungeon you will need to go for these scenes will be the 7th floor.

When you have the choice between refusing to help her or making a deal, refuse to help her. Then, when she attempts to guess at what you want in the next scene you will have the choice between agreeing with her or correcting her. You should correct her.

The final scene in the sequence takes place in the bedroom, where you can make one of three choices; you can tell her she's been punished enough, ask her to join your party, or willingly become your slave. The first two give you the option of either restoring her to normal or enslaving her afterwards anyway, while the last one has her agree to become your slave willingly.

--Ms. Rack as Lover--

This plotline starts similarly to the Mass Bimbofication plotline [See New Game+ {NG} ]. You will need to enslave Val, make her a bimbo and get her to lvl 14 or higher to see the last scenes of the plotline. When Ms. Rack asks you about Val's behavior, lie to her, then don't ask Julia for intel on her. In Ms. Rack's room, a scene will be available where she asks you to try to convince Val to stop acting like a bimbo. During this scene, you can use the Flirt spell to trigger a sequence where Ms. Rack challenges you to prove you can "handle her".

You have a choice of where to focus your efforts pleasuring her; but both will end in failure on their own, and cause Ms. Rack to reject you. In order to succeed you will need to cast the boost spell on her before the scene ends. After that, there will be another scene in Ms. Rack's room where she is talking to Val herself to convince her to give up on being a bimbo.

The scene leads to Val bimbofying Ms. Rack; and then the reveal of how she was able to do that. The scene will end with both Ms. Rack and Val returned to their normal personalities and Ms. Rack saying she will want to talk to you later.

Rather than making Val a bimbo again, talk to Ms. Rack with Val in her normal personality. When she asks you to stop abusing your magic, disagree with her. Once Val is lvl 16 or higher, return to your bedroom where there will be one more scene which ends with Ms. Rack agreeing to be your lover.

--Willing Slave Molly--

This plotline begins from the first date, if you get the worst possible ending and "break" Molly. This is done by having Val enslaved and a bimbo, as well as Ms. Rack and Jane enslaved and acting as furniture at the time that you begin Molly's date.

You can also get to this route by signing the contract during the Berserker Cure plotline. When Jane tells you to cast Suppression, cast it right away to enslave Jane instead of Molly. Molly's perception of Jane as an authority figure and you as an innocent person will be broken.

You will find Molly at the lake, still trying to recover from what she experienced. When Molly says that she is easy to push around, you can use Persuade to convince her to become your slave willingly. She will meet you back at your house for her first day as your slave right away.

The second scene triggers in the living room when you have reached the 8th floor and Jane is left in your living room as furniture. During this scene, you can use Persuade when Molly agrees that Jane is currently harmless to push her into indulging on some of her repressed opinions about Jane and Ms. Terran.

Once Molly's true feelings are revealed, you can talk to her any time to plot Angie's enslavement. This conversation is repeatable, and progresses the story when you select either The Book or the Contract to finalize your plan. 

If you select the Contract, Molly will bring Angie to your house, and will help you enslave her there.

If you select The Book, you will find Angie reading it at the store. She will attempt to force Molly to read it with her, and you will have the choice of allowing Molly to become a booked slave, or stop her full enslavement.

Whether you use The Book or the Contract, Molly will begin her "corrupted" storyline if she is not enslaved.

====================
Visiting Shops {VS}
====================

--Item Store--

The item store will become available once you have reached the fourth floor of the dungeon. You will find Molly there volunteering as a store clerk, and upon learning that your family is too poor to afford a crystalizer gives you hers. At this point, you will be able to collect Gems in the dungeon.

Shopping at the store can influence Molly's opinion of you. Buying Love and Trust potions will cause her to dislike you, while Roses and Ink Bombs make her like you more.

--Monster Taming--

The monster tamer store will open after you have viewed the tutorial on the normal store. The first job on the board is fairly simple. it requires you go to the fourth floor and capture a heart slime. As long as you have not yet captured one, heart slimes will be in roughly one in four encounters.

Weaken the slime by attacking it, then once it is below roughly 100 HP use a Chakram on Dan/Rosa's turn to have the best chance to catch it. Once captured, you can turn in the Heart Slime for 2,000 gems.

The second quest is available as soon as you have completed the first. In this one, you will have the option to say whether you think Erin's interests are weird or fun. If you say they sound fun, Erin will talk to you again on her own after completing the quest. If you say it's weird, Eric will compensate you with a larger reward.

--Enchanting--

If you go right from the streets, you can enter a building with a large crystal in it. At first, this building is empty, but after reaching the third floor, Brittany shows up and will enchant the clothes of your party members.

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Endings/New Game+ {NG}
=====================

--Mass Bimbofication--

To reach this ending, you will need to enslave Val, make her a bimbo and get her to lvl 14 or higher to see the last scenes of the plotline. When Ms. Rack asks you about Val's behavior, lie to her, then don't ask Julia for intel on her. In Ms. Rack's room, a scene will be available where she asks you to try to convince Val to stop acting like a bimbo. During this scene, you can use the Flirt spell to trigger a sequence where Ms. Rack challenges you to prove you can "handle her".

You have a choice of where to focus your efforts pleasuring her; but both will end in failure on their own, and cause Ms. Rack to reject you. In order to succeed you will need to cast the boost spell on her before the scene ends. After that, there will be another scene in Ms. Rack's room where she is talking to Val herself to convince her to give up on being a bimbo.

The scene leads to Val bimbofying Ms. Rack; and then the reveal of how she was able to do that. The scene will end with both Ms. Rack and Val returned to their normal personalities and Ms. Rack saying she will want to talk to you later. At this point, return to your bedroom and turn Val back into a bimbo, then go to Ms. Rack's room where the mass bimbo ending will play out.

This Leads to a New Game+

--The Mysterious Book--

As a reference to a certain book that shows up in many manips and stories, a mysterious book appears in the store late into the Berserker Plotline. The book can be given to various characters in order to enslave them, and can even lead to a newgame plus. If Derrick is the store clerk he will comment on not remembering the book arriving but is still willing to sell it.

Once you have the book, you can give it to Julia during her standard repeatable scene (Not any of the subplot scenes). Later, when you visit her, you will find her absorbed in the book and experiencing some side effects. She hints that you can take the book from her by force, and if you do the book will return to your spell menu.

If you allow her to finish reading, she will become a slave, if she wasn't already, in the next scene in the library and her costume will permanently change to her Slutty form's costume. She will then offer to study the book further, or return the book to you. Accepting the book at this point will also return it to your spell menu.

Allowing her to continue to study the book will lead to a scene occurring in your bedroom, where Ashley now has the book. She can't read it, but still seems to be under the book's power. Julia now seems unconcerned with restoring Ashley's mind, and has a new focus on enlightening Ashley with the knowledge from the book.

Again, you have the choice of taking the book back, or allowing Ashley to read it. If you choose to take it back, Julia will gently take the book away from Ashley and return it to you. If you are Rosa, however, she will flash the pages of the book to you, either on purpose or accidentally, as you reach for it. This is currently the last scene of this path.

Julia
You can give the book to Julia whether or not she is your slave, by casting the book from your magic menu during her repeatable conversation at the library. She will accept the book, then later be found rubbing herself uncontrollably. She will tell you that the book has power over her, and that she can't stop unless someone stronger than her takes the book away. Currently, taking the book back now does not lead anywhere; allowing her to keep the book will result in her enslavement.

Ashley
Once Julia has been enslaved, allowing her to study the book will result in her giving the book to Ashley. Once again, you have the option of taking the book back before it enslaves her completely; however, doing so as Rosa will lead to you being flashed a page of the book and increasing your temptation level by 200 points.

Rosa
Any time you enter your room as Rosa while in possession of the book, your temptation will increase by 1 point, and a random number between 1 and 1000 will be rolled. If you fail the check by rolling a lower number than your current temptation it will trigger a scene where the book tempts you. On the third of these scenes, Rosa will fail to resist and begin reading the book.

Val
Once you have begun reading, if Val has her normal personality and is still friends with you, she will enter your room and find you reading the book. She will attempt to help you, but her eyes will be drawn to the pages and will in the end join you instead. This is a Bad End.

Ms. Rack
Give the book to her at the last line of one of her secret classes to give the book to her. You can then make her become your slave when you talk to her again in her classroom. 

Dr. Tiff
If you tell Ms. Rack to share the book, she will give it to Dr. Tiff, who you can find reading it in her classroom next. 

Sarah
From the magic menu in your pause menu, you can cast the book as a spell to give it to Sarah any time you are in the hallway, school gates, or on the streets if she has 40 affection towards you or higher. This will lead to her coming directly to you home naked, willing to become yours if you will take her.

Jane
At the end of most of her lessons, aside from the transformation lesson, you can give the book to her from your magic menu. The next time you visit her room, there will be a surprise in store for you; she has decided to share the book with the entire class.

If you are Dan, this will result in an ending where the book is used to enslave everyone, leading to a newgame+. If you are Rosa, there are two possible outcomes:

1: If Sarah has enough loving affection towards you (such that she would ask you out if you were Dan) or if you have done her home plot, she will sabotage Jane's lesson and turn you into a man to prevent you from succumbing to the book's power. This also leads to a newgame+

2: You fall under the book's power as Jane reads it to the class, becoming a slave to an anonymous male student selected by the rest of the class. This leads to a bad ending, and returns you to before Jane was given the book.

317 comments:

  1. I just want to say again that I STILL prefer the 'classic' art style.

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  2. What is needed to trigger the book to appear?

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    1. You need to advance the berserker plotline for it to appear.

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  3. I don't know if this has been asked and answered before but what program do you use for Adventure High?

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  5. Can I make a suggestion? Make new game plus available from the beginning, and give bonuses to completing routes. This will prevent locking out routes save for the specific ones available. Also, focus on completion first, and then touch up routes as you can.

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  6. Could you nerf the mandragora? It is way too powerful, and that grappel attack is just plain cheap. Everything else was fine, but that thing is stupidly overpowered.

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  7. in floor 11 there is a treasure chest under the door to the 12th floor, how do I get it, I keep moving over it but nothing happens

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    1. You need to have Doll Sarah in your party to get the treasure chest. Not sure if you found out later, but I tell you anyway.

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  8. I think there occured a bug in my game where the monster taming store doesn't open. And another bug I noticed was when I fnished Sarahs home plot and enslaved her (and her mother), she doesn't change her outfit anymore. Also, could you add a link to the old walkthrough since the site still exists? Then you probably won't have to answer the same questions again and again. I really enjoy the game, you keep adding lots and lots of fantastic stuff and features.

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    1. https://changermcgame.blogspot.com/p/adventure-high-walkthrough.html?zx=9ccc4dc58a707910

      have you went to the main store? you need to go there before the taming shop

      as for sarah, have you made her a doll? that will lock her outfit

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    2. Yes I did but there was still no arrow for the taming shop. And yes, I made her a doll. Thanks for the information ^^ I didn't really know that. And thanks for the link, too.

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  9. So, I was working towards the mass bimbofication ending, but then after Ms. Rack was bimbofied, I was heading home to work on the next step...and Val got freed from my control. Apparently, this locks you completely out of the mass bimbofication ending, yet it was completely outside of my control. Is there any way to prevent this/is there a way to get back on mass bimbofication afterwards?

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  10. What are all the scenes where you can have Sarah talk about her mom? I know you mentioned the dollification and date, but what are the others?

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    1. The last way to get the knowledge needed to trigger the home plot is to enter Sarah's mind in the heroic plotline.

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  11. Ive reached the 17th floor and im not sure what to do now, i cant seem to find any new dialouge or any events, is this just the limit of the beta or am i missing a note or something between 15-17?

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    1. Yeah, the 17th floor is the deepest floor currently and was added last update; I did not have time to add a note to the 17th floor last update but I will be adding on in the next update.

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  12. How do you get the ending as rosa were val and rack turn you into a bimbo

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    1. You need to do the Mass Bimbofication ending, then do it again from the new game plus.

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  13. "It's pretty obvious where they put the next note. Floor 10. Some people have the oddest obsession with round numbers..."

    Since the previous notes were on floors 3, 5, 7, and 8, I don't really understand what Julia is trying to say here.

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  14. will there be new scene's in the submissive plot line or an ending to it

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    1. yeah, there will be more to the submissive plotline. it's going to be a fairly long plotline so that it can last throughout a single playthrough.

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    2. i was wondering do you think for the submissive plot line were cassandra get rosa to act like a dog as a punishment could that later down the line lead to a scene were cassandra forces you to transform physically into an anthro dog or something when the collar is on

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    3. it be like how you can transform cassandra into a cow and she becomes desprit to find a way back or she loses herself to a cows mind. rosa could lose her mind as a dog and this could be considered a bad ending

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    4. up to you if you want to use that no credit to me required

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    5. Yeah, I'm not sure if that specifically will be a thing; I do have several endings for the plotline planned so I'll have to see how those work together and if it's too crowded or not at that point.

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  15. Great game up until now, I'm really enjoying every new update you add. But maybe you could add something like a memory album where one can re-watch some cutscenes that played out only once, like the enslavement of Mrs. Rack or the capture of Reese? That'd be absolutely awesome. Hope you like my idea, keep up your great work!

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    1. I am planning to include a gallery at some point when I can figure out a good interface design for it. Unfortunately, due to dialogue choices and spell options during most scenes, it'd require a lot of work to make each major scene have a replayable version that didn't mess with any variables.

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    2. Well, I'm really happy that you already considered that. I hope you can come up with something to fix the problem, it'd be amazing :) Oh and by the way, could you maybe nerf the Spearfish and Aquagirl just a little bit? I think they deal just "a bit" too much damage (they kill everyone of my team members with a maximum of two hits). That'd be quite nice since I almost lost it when I tried the last monster taming quest that's available at the moment.

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    3. I have an idea around choice locations. Show only the response and spells that the Starring Character (hereafter referred to as SC) said or cast when they were at that point in time. If this is impossible, I guess that you could always add a senient time machine to the game that SC can buy for 15k gems (requires feeding 255 thousand additional gems to fuel each operation).

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    4. the problem i have is that there is currently no way to make that work without either duplicating the scenes and ripping out the variable changes, or recording what every action taken in every scene was. (most of the time, only plot-changing choices are recorded with other choices only affecting obedience, affection, or other details)

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    5. If that is the case, then you could consider the "time machine" idea. What it does is actually change the timeline (Which is why it's so danged expensive!).
      By the way, when I stated the price tag for the Chrono Manipulator Mk. I (TM), it would NOT go up each use, unlike most of the items in the shop.
      Speaking of the shop, perhaps the prices could go up at a slower rate. As an example: Dan buys a potion for 500G (*1 price). Later on, he buys a second potion of the same sort for 1000G (*2 price). In a third visit to the store, he buys a third and forth potion for 1500G and 2000G, respectively. A safe balance to this would be less gems obtained from monsters in the dungeon.

      I apologize for dumping any of my ideas (some of which are probably bad and/or worthless) and suggestions on you. You really don't deserve any criticism from me for making such a great game.

      Sincerely,
      Jay.

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  16. At this point in time, is there any way to see the bimbo scene (for the erase spell) and get Mrs. Rack as a slave without going into New Game Plus?

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    1. Sorry, must have missed this question. As of right now, you can claim Ms. Rack after seeing Val bimbofy her, which should reveal Val's secret for the erase spell, and give you Ms. Rack as a slave.

      @abdelrahman ali: The erase spell is a hidden spell Val has which she doesn't use unless you know her secret, which is currently only revealed during the scenes related to the mass bimbofication plotline.

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  17. Yeah, if you start the mass bimbofication plotline then offer to claim Ms. Rack rather than fix her, you will get Ms. Rack as a slave and learn Val's secret which would unlock the Erase spell.

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  18. Is there more requirements then having Miss. Rack and Dr. Tiff's backstory then having them both as slaves, because I can't get there backstory to start.

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    1. You do need to have enslaved Dr. Tiff with Ms. Rack. I forgot to write that part.

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  19. P.S. I know that everyone working on the game must be busy, but you should work on updating more of the library fun scenes if you're not going to get rid of them.

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    1. I am planning to as soon as possible. I am waiting on the new avatars to be finished so I can give them to caveman for reference.

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  20. hey i have a question about the Hospital Harem Plotline i cant seem to talk to miss tiff expect for the first one help plz

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    1. They happen at random; with a 1/4 chance each time you enter the hospital. Also, the second scene requires you to reach the 14th floor while the first scene only requires you to reach the 13th floor.

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    1. Doing the route of dating her can only go one of the two ways; if you are successful in the date you can learn the detail about her home situation, and if you fail the date you get the spell prompt to cast on her. To do the home plot, and also enslave her the easiest way would be to do her doll plotline and leave her inanimate while you gain a few levels. When you restore her motion, she will mention her home because she was away for days, then you can enslave her.

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  24. so i got to floor 11 and found this bag looking thing and i touch it and nothing happens. what do i have to do for it to do some thing?

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  25. How do you raise Succubus Molly's hunger?

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  26. I need help. I got the notes all the way to the one at the 17th floor, but the third conversation with Julia isn't triggered. I need it to cast a flirt spell on her. How do I trigger it?

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    1. Have you started the berserker plotline? That plotline derails Julia's normal conversation sequence.

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  27. hay is there a walk through for how to get the spells? i'm having some trouble finding shrink and was wondering if that was lvl based or if i needed to find it i'm lvl 33 right now

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    1. Shrink is a debilitating magic spell, so you should cast other debilitating spells such as suppress, confuse, and charm to learn it. You learn spells by building proficiency in that spell school.

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  28. Dear Doug I had a question about both the Heroic Plot line and the control plot line, what is stronger Mr. Drape magic or Dan/Rosa magic if it is Mr. Drape then could u have it that Dan learn/find a special book about decursed or something to cure the students and teachers that have been affected by Mr. Drape and make them immune to later attacks. Because i was play the temped hero plot and did it so i made Jane mine thinking that i could get away with her not being affected by Mr. Drape magic because she was already my slave but see still got turned then val and Sarah got turned again after i cured them. Now for my question about the control plot line you need to have a villain/hero who get in your way such as Mr. Drape who is at the same time cursing student and teachers like in the heroic plot line, Dan/Rosa would first notices when one of there slave doesn't listen to them and said something like this " i can't do that i need to be a good student" that would happen after the transformation spell lesson with Jane and then after that Jane or miss rack would disobey Dan/Rosa, this is also a place for the decurse spell to come into play but in this plot line you would need to have 5 or more slave and find a chest in the dungeon at floor 18 or 20. PS please add more molly play withs, and and it so u can change Jane and miss Tiff personalty's THANK YOU AND YOU CREW FOR ALL YOU HARD WORK!!!

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    1. It is deliberate that allies who you have already cured (Val and Sarah) were able to be re-cursed in spite of Jane claiming they would be safe from being cursed; and that you can simply reclaim them from his control by using your own control magic from outside their minds if you choose to.

      Effectively, it boils down to getting lessons from an unreliable source of information. You never needed to enter the minds of anyone to reclaim them in the first place, but Jane was hoping that the process of entering and manipulating your friends minds and casting a spell to permanently alter their behavior at the end would tempt you to begin exploring and using your magic more on other students.

      Mr. Drape is going to be working against you in the shadows during the control plotline. It will grow more apparent near the end of it exactly how much he has been manipulating people around you in his attempt to put a stop to your actions.

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    2. Thank you for replying to my questions :)
      i cant't wait to see what you do in the future!!!

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  29. could you update the monster hunting section? try as I might, I can't find an Aquatic Girl for the fourth job anywhere, and since the suspicion dialogue didn't trigger with the last quest, I can't enslave Eric unless I complete the quest.

    Also, in the version I'm playing (0.41), floor 16 is a dead end, there's just a pool with no way across. am I missing something, and the Aquatic Girls are on the 17th floor?

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    1. There is a hidden path through the pool of water. It's hinted at by a scene at the school if you haven't started the mysterious revenge plotline.

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  31. To Mr. Byrd,

    Are there any plans of a boss battle with Mr. Drape?

    The stakes if such a battle is planned: Your enslavement to Mr. Drape if you lose. If you beat him, you have the option to use grapple, stoneskin, or suppression. Suppression enslaves him. Stoneskin will, appropriately enough, turn Drape into a stone statue. Grapple will be an attempt to enslave Drape, but it will kill him instead (heart attack).

    I think that it would be nice to see Old Man Drape get what's coming to him, but if that is not in the works, now or ever, it's a marvelous game anyways. And I don't always have the best ideas. This is probably one of my worse ones.

    Jay.

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    1. There will be a confrontation with Mr. Drape, but I'm not sure if there will be strictly a boss battle with him. or at least, not a direct one. He is so far above the player's "weight class" as far as magical potency goes since he has decades more experience, he would win effortlessly in a straight fight. Much like how the player is handling the other teachers on the enslavement route, taking down Mr. Drape will require an exploitation of his weaknesses in order to make him vulnerable enough to be defeated.

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    2. Addressed to: Doug Byrd.
      Subject: Possible suggestions and ideas for Adventure High.

      Regarding taking down Mr. Drape in the TP and FC plotlines:
      Challenging him into a duel with you in the first floor of the dungeon while neglecting to mention that all of your slaves will be ready at a moment's notice for you to give the command to take him out.

      Addressed from: Jay.

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    3. Appendment to: Possible suggestions and ideas for Adventure High.

      One very expensive wand of each type which grants the user one exp of that specific field of magic each time it's selected.

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  32. Total noob question, but how do you change the characters in your parry and how do you change the settings for the monsters to flee or not?

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    1. Press enter to open the menu, then you can click on the party member icons on the top left and then click on the party slots on the bottom right to change party members. To stop monster fleeing, click on options then click on the monsters flee icon to switch it to off.

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  33. regarding the hospital harem plotline, after upsetting Tiff from the first conversation asking her about Mrs. Rack directly i can't get the second conversation with Tiff to start where i get a "something fun" option. she doesn't show up in her room after you leave the room to let her cool off. am i missing something?

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    1. That scene requires you to have reached the 12th floor or lower.

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    2. does that mean if you've already gone past the 12th floor before it came up you cant initiate it?

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    3. Floor requirements are minimum requirements. The only sequence that does not occur due to going too deep in the dungeon is Sarah's home plot, which doesn't trigger because fighting in the water monster areas breaks Sarah's overconfidence.

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  35. I must be really stupid I can't find the entrance to level 14

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    1. The stairs should be at the top of the floor

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    2. okay well I hate asking for help but where exactly at the top should they be because unless I'm experiencing a bug I still can't find

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    3. Are you playing on Gamejolt? I've been hearing that some people are having an issue where it opens an older version of the game. The current version should say 0.42 on the title screen.

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  36. If you do the --Sarah's Home, Bubble Spell, and Possession Spell-- after can you turn Sarah into a slave and also have Julia's sister in your room if you give her her mind back? @changer

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    1. Julia's sister's plotline is independent from Sarah's home plotline. So, you should be able to do both.

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  37. Also I can never enslave Eric and I follow the walk-through to a T.

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  39. I cannot get the Eric Plotline to work. I enslave Erin and change her to her dragon form then start the third quest. When I complete that quest they just pay me and nothing happens. Am I doing this right? @changer

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    1. I can look into it. Which monster are you hunting in the quest?

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    2. In the quest I get the four flower girls (third quest), come back and Erin looks like the personality I set her in but she does not act like it through her dialog but I dont know if she should. Then they just pay me and that is it.

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    3. The event that starts the plotline occurs during the next quest, where you have the choice between aquatic girls and spearfish.

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  40. Is it possible to fix that everytime you update the game the saves are lost? It's a bit annoying to do everything again and again, and the plotine to enslave Reese for example just takes so long :/
    However, I still really enjoy the game, it's absolutely great. Keep up your good work!

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    1. If you are downloading the game, you should be able to have old saves keep between versions by placing it into the same folder the old version was in, and giving it the same name. If you are playing in the browser, I have no idea if itch.io or gamejolt is messing something up, but it should automatically still use the same save file between versions.

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    2. Thanks a lot, I think I'll try it with the downloaded version. But yeah, on the browser (Firefox if that's of any help) it doesn't import the old files to the newer versions.
      And I also came up with a small idea, not sure if it was mentioned before though. Maybe you could make it possible to enslave Cassandra after freeing oneself from her? That would be absolutely amazing. (I'm also thinking a little about some extra scenes for her punishment, but it would be fine without them, too :))
      Maybe you consider my idea, but however, I really enjoy your game, keep up your good work!

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    3. I think I found the problem for the deletion of my saves. Today Firefox had an update and now that I wanted to load my game again, it couldn't find any of the saves. So probably Firefox is deleting all of the saves right after / before an update.

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    4. Ok, taking back what I said. After the 0.44 update it deleted all my files again, this time it wasn't because of Firefox. So maybe I'll just go with downloading the game instead.

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  41. What does the NG+ do? (How is it different from simply starting a new game?)

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    1. You keep spell proficiency from previous games, which will allow you access to spells in early scenes that you might not have had before. It also gives new openings, and new variations on some scenes depending on which ending triggered the NG+

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    2. Trying to get the possession spell, it isn't entirely clear what triggers Sarah "mentioning her past". It says there are three methods, only mentions two of them (Rosa can't date Sarah anyhow), and I can't tell how to get it from the Doll series of events. "depending on how many levels you gained since leaving her there", which of these three makes her mention her past, and how many levels is required of leaving her as a doll?

      *For the downloaded version do you know where it saves/loads to/from on your computer?

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    3. Waiting five or more levels gives you the last outcome for Sarah being left inanimate, and it's the last one which makes her mention her home.

      I'm not sure where the save files load to or from when downloaded, but it should keep using the same files as long as the game is kept in the same location with the same name.

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  42. Alright, here is a few things I found when playing through. (bugs/things)

    I had a weird series of events (major bug), working towards the faculty control and berserker path simultaneously, I spoke to Julia who asked for Jane's assistance (minor bug, Rosa claimed Jane was my slave at the time). I went to Jane's room and she mentioned needing a fee for what she needed to do, I completed Jane's private lessons (2-4) including the part where I transformed into Jane to Confuse her. When I was returning from my room Val was released by Dr. Tiff and when I tried to go speak to Julia about getting intel, the Berserker fight triggered with Jane. I lost (under-leveled) and grabbed the intel after being reset. Now after getting Molly/Tiff I can't redo that fight at all preventing progress in the Berserker plot-line. (Assuming it happened after losing the fight?)

    As an aside, can you not enslave Sarah after doing the Bubble spell/Possession path? The first few sequences I needed to help her to raise affection, and if you enslave her as she wakes up as a doll her event doesn't trigger. The only other thing mentioned is if Val is in her 'slave' form and in a party with Sarah she will react to it. I tried making Val into the "mindless" form and walked up and down floors throughout the dungeon but nothing triggered. Not sure if this is a bug or only available earlier on.

    I once played this game on a much earlier version. I will say I do enjoy a lot of the updated art especially the backgrounds for various locations. Curious to see where it goes and I'm keeping it in mind along with a few other games which I'm keeping an eye on.

    The files would be nice if I feel like deleting one. It also helps that I know the names of them all (without needing to write them down manually in a notepad).

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    1. It's possible that some step on the other plotline was undone when reloading. I've been trying to reduce the number of instances where an actual reload has to be done when losing, but it still happens in a few places.

      I think the easiest way to enslave Sarah and do her home plotline would be the heroic route, casting Suppression on her at the end of her mind's dungeon.

      Unfortunately, I haven't been able to figure out a way to have the game list the saves you've made. I've tried a few things, but so far nothing has worked. The save system is hard coded into the system, so I'm a bit limited on how much I can control.

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  43. Floor 16 is just a flooded room you can't go past, is that the intended end?
    And yeah, I can't seem to do anything with the "Berserker" path anymore since losing that fight, I have Ashley as an available party member but that's it.

    Also unsure how to open the chest on Floor 13? I have Sarah/Reese/Julia/Cassandra/Val/Molly/Ashley as available party members (Only Sarah isn't enslaved). I tried it with every one of them and can't open it.

    Sarah's "funtime" outfit also disappears after use. Despite not wanting to "put it away for good" (Incomplete path?). I presume Hospital Harem is incomplete as well (considering the walkthrough doesn't say anything else).

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    1. You can get past the 16th floor through a hidden path on the right side of the lake. Sorry to hear that game over caused the path to lock up, I'll try to look into why that happened and see if I can fix it.

      Floor 13's chest can be opened with willing slave cowsandra in your party.

      Sarah's funtime outfit will have more scenes in the future. It's currently incomplete.

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  44. for the hospital harem thing whats needed to trigger DR tiffs second chat after pissing her off about asking about miss rack

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  45. The game won't let me access savings from previous days, even if I type in the name I saved it under.

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    1. Your browser may be deleting the cookie the save file is in if you have incognito mode enabled.

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  46. When attempting to make out with Sarah at the lake, and getting rejected, I couldn't seem to make the charm spell work. I tried it in every frame, but it said failed every time.

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    1. are you sure she rejected you? She will always say that she has to go home, but if you succeed rather than fail she will have a slightly different dialogue and come to your room later.

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    2. Wow, quite a response time. I haven't replicated the scene since, but it is possible that I didn't actually get rejected, but just assumed that I had.

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    3. Yeah, that scene can be a bit confusing. If you succeed the check, the only reason she turns you down is because of her curfew. She doesn't actually reject your suggestion it's self.

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  48. Hey thre, i've a problem...ive enslaved Sarah immediately and now i don't know how to raise her affection... is it possible to still tigger the events needed for her mother possession scene if you enslave her when she's paralized by Drape?

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    1. also are purple skill slots skills that are to be added in the future?(just curious)

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    2. For now, the only ways to increase affection for Sarah as a slave is to either do her plotline with Cassandra in the dungeon, or to give her love potions.

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    3. Oops, forgot to answer your second question; purple skills are unlocked via plotlines. Such as Sarah's home plot unlocking her purple spell and potentially your purple spell under the right circumstances.

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    4. thanks...hopefully the potions wont cost too much to get.....im already at over 50k for 1...
      also wanted to mention that theres a bug with the acqua girl scene. when i loose i get the female MC scene even though my character is male

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  49. Hey found the reason why the second time you enter Val's mind (first time you lost against boss) when a battle starts you grt sent back to home. Basically the game hasn't resetted the party hp so you start the battle with all characters at 0 Healt. To fix jut open menu and click the return to home button then reenter her mind again.

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  50. I can't seem to trigger Sarah's Home plot. Admittedly, I am trying a rather convoluted path to reach there but, still, I thought I reached all per-requisites.

    I wanted to trigger it as Rosa and without making Sarah into a doll, so the only way to have her mention her path was to enter her mind, right? So I followed the Heroic Plotline until that point and casted suppression in the end. But after that, no matter what, Sarah doesn't go to the lake. I tried giving her love and trust potions until Molly got fired (enslaved her to test that) and still didn't work. What am I missing?

    On a semi related note, is it possible to enslave Val in the Tempted Hero Plotline? I tried saving the third note for that purpose, but casting confusion there doesn't work (no spell work). Can't trigger the willing submission path after either.

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    1. Did you go beyond the 15th floor? You don't get the home plot if you go beyond the 15th floor, as encountering water monsters breaks Sarah's overconfidence which leads to that plotline in the first place.

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    2. No. Got as far as 11th only.

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    3. I tried a test without enslaving Sarah in her mind (casted boost). Still doesn't work, until I did the doll subplot and left her as such for 5 levels, getting her to mention her house that way.

      So I am guessing just entering Sarah's mind isn't enough to trigger the plotline? Just making her a doll or dating her? Or am I missing something I should have done in her mind? I tried exploring every corner of the two maps and didn't notice any change.

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    4. Doing her doll plot gives a lot more affection; perhaps you didn't have enough affection doing it without the doll plot?

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    5. No, just tested going through the doll plot without waiting before turning her back. She still won't show in the lake.

      Furthermore, I gave her a fuckton of love potions and, I believe I maximized affection gain otherwise as well (all the points listed in the doll plotline, section, inclusive casting stone skin when she mention plastic). It just works if I get her to mention her past in doll form, it seems.

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    6. I just checked the code, it looks like somehow the part of the code in the heroic plotline which sets the variable for Sarah's secret was missing. It did work at one point, so I'm not sure why it's gone now. I just re-added it in the live updates version and it will be fixed in the next update.

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  51. Is there a way to transform Cassandra back into human form if she is in willing slave cowsandra form? Can't seem to find a way...

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  52. Slave Eric is a bit broken if you transform him into his sister during his enslavement. If you talk to him in the room, the game doesn't seem to recognize properly he is a girl and doesn't let you play with him. It also allow him to change into her, at which point the bug fixes itself.

    Also, a minor bug but Cassandra's and Julia's chatter when both are in normal form keep repeating.

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    1. Slave chatter scenes are repeatable as long as the conditions are met for them. I will work on trying to get the slave Eric scene fixed.

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  53. This comment has been removed by the author.

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    1. Are they both in their normal personalities? It's possible that one of them may have their expression stuck, so changing their personality to something else then back to normal might help.

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  54. @Changer Also it seems that Sarahs appearance never changes based on her personality. Could u look at that? Thanks

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    1. Did you turn her into a doll? Because if you did so, that's completely normal. Her appearance won't change anymore, she'll stay in her normal outfit (with doll joints of course). But got me confused the first time I noticed, too.

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  55. not sure if anyone has mentioned this already but I managed to enslave ms. rack after getting spiked by bimbo val and reloading my last save where I had ms rack. going to the library and saying I wanted her to show me her breasts put me at a screen where there was no text dialogue and I couldn't advance or leave the scene.

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  56. So, belated asking of questions, but how does charming people work?

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    1. When you charm someone successfully, it causes them to fall in love with you, and see anything you do as okay, even if they would normally not.

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  57. Replies
    1. I use winrar to compress or decompress rar files.

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  58. @Changer Is there going to be a complete control plot line where you end up controlling everyone including Drape with an ending?

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    1. Yeah, one route will include enslaving everyone in the game.

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  59. I can't talk to Val in the living room during Val's Willing Submission plotline despite following the walkthrough word for word.

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    1. I figured out the problem. You forgot to add that you need to return Sarah to eager to please form.

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  62. Alright, I'm actively trying to get Molly fired, and it's not happening. Help?

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    1. Buy a gender change potion or twice if you like the current and go dungoneering for a bit and return

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    2. Her budget goes up a little bit every time you visit the dungeon, so the exact amount you need to spend goes up over time. She pays for the stuff she gives you out of her own money until she runs out, and gets fired once she has to give you things entirely for free. She gets fired upon returning from the dungeon.

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  63. I'm trying to get sarah to tell me her past via the doll thing and she wont am I missing something?

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    1. You need to level up five times while she is inanimate.

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    2. I have yet to see a creator as involved with the fans as you and sir you are the best in my eyes. Love the game

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    3. and can you give me advice on how to raise sarahs affection I've done everything and have yet to enslave her

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    4. Thanks, I try to do my best. For Sarah, she generally likes it when you act confidently and strong; and allow her to do the same. You can also increase her affection with love potions if you ran out of conversations with her and don't have enough to trigger certain scenes.

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    5. I spent like 80 million gems on love potions and nothing

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    6. you might be missing a different requirement then. What scene exactly are you trying to trigger?

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    7. I'm trying to get her to show up at the pond. I'm trying to enslave everyone and get all spells

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    8. To trigger her home plot, you need to learn about her housing situation in some way; I assume from your previous question you did it via the doll plot, have high enough affection with her, and you need to be deeper than the 10th floor, without reaching the 15th floor. The last requirement is because the early monsters are mostly weak to her fire magic, which makes her overconfident enough to want to leave the town, but the monsters on the 14-17th floors are water monsters and resist fire magic, causing her to lose her overconfidence.

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    9. I think I forgot the tenth floor part... thank you so much

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    10. and do I have to enslave her before hand?

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    11. The scene can be done while she is a slave, if she has her normal personality.

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    12. Thank you again and again your game is great

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  64. just meet ashleys true self um starting to think saving her was a mistake

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  65. was not expecting the sudden personality change from fighting fanatic to topless drunk couch lounger was quite a shock

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    1. on the plus side ashley did solve the casserole problem

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    2. Yeah, it is a pretty sharp change. There are a few reasons for it though; the couch lounging is because she doesn't really have anywhere else to go. For the alcohol, she does like to drink socially, but is drinking more than she normally would because she isn't used to being herself and is seeking ways to avoid dealing with it.

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  66. how to add Julia to your party? she isn't available even though I enslaved her at the same time as ashley. (see berserker plot end alt. around halfway through where you do punish her.)

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    1. Sorry for the slow reply, been a busy couple days. If she isn't in the menu, it might be a bug with that method of enslaving her. I'll take a look into it and see if I can find the cause of it and get it fixed for the next update.

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  68. how do you talk to angie? ive gotten derrick to be store clerk but i still dont see the scene where he talks to his mom

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    1. You need to continue the fired plot until the talk with Molly at the lake.

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  69. I have an idea for the Funtime Sarah route if you're interested.

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    1. I'm always open to feedback and suggestions

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    2. Thanks! The idea is that after speaking to the dress, the Protaganist tells Sarah, who backs up the dress's claims that Sarah enjoyed it. The Protaganistcan then decide whether to have Sarah leep the dress on, either permenantly or as one of Sarah's Personalities.
      Doing it permently makes the dress Sarah's new clothing, while making it one of Sarah's Personalities allows her clothes to switch bak and forth.

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  71. I don't remember where I saw this but I saw something about curing doll sarah of dollness is this true at all

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    1. At the moment, there is no way to change Sarah back from being a doll.

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    2. Alright just making sure because like I said I read it somewhere and just decided to make sure

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  72. one thing has been bugging me on the story so far what exactly happened to cause this magic outbreak from what i gathered the world was normal before this magic showed up

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  74. Is there a way to not give the book stay Rosa and not be consumed and if not how can I quickly get rid of it (hopefully not ending the game or whatever)

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  75. Two things regarding the current endings:
    1. I would love it if the current bad end where you succumb to the book's power could lead to an NG+. Not everyone thinks that's a particularly bad end.
    2. Doing the Bimbo end as Rosa and starting NG+ has the narrator ask if you wish to remain a man, which is silly.

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    1. A permanent change for #1 there could be Goth Val or something.

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    2. Some people do like the bad endings; they aren't bad ends in so far as that you don't want to get them, but rather that they end with your character losing their free will, being incapacitated, or otherwise failing in whatever goal you are striving for.

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    3. I wish they'd lead to NG+, that's all, as it's annoying having to either turn into a dude or bimbofy the city currently, and I dislike both.

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    4. There will be more endings which lead into a NG+, the only reason there are only two right now is that the game is still in development and not all endings are finished.

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  76. On an NG+, when Sarah asks you to help her with her arms, you can cast Charm on her. This will make her ask you for a date, even as Rosa. Is this a bug? If so, please let it stay as it's great being able to do this.

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    1. It is intentional that Charm will make her ask Rosa out. You can actually trigger this on a first playthrough if you grind for Charm before talking to Sarah in the hallway.

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    2. I was wondering if being able to do it as Rosa even though Sarah is straight is a bug.

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    3. Charm causes the target to ignore their usual sexual orientation, likes and dislikes and see you as the most important and romantic person in the world.

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  77. It would be great if you could keep your level on an NG+, to avoid the mind numbingly boring grind every. Single. Fucking. Playthrough. I've lost count of how many times I've had to grind my party up to lvl 15+ over the last few days but it's way too much.

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    1. you can use the code up up, down down, left right, left right, b then a, while in the bedroom to get bonus EXP, gems, and proficiency to make multiple playthroughs faster.

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    2. otherwise known as the konami code its a nice cheat to use when your just trying out new updates and dont like the long grinding

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  78. Any particular reason you're using Flash for this, considering Adobe are 100% abandoning Flash in 2020? I wouldn't want such a great game being lost to the ages.

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    1. I'm actually using Stencyl to program the game. I export to flash because it is the most stable export method out of the three (flash/html5/exe). I may switch to another export method when it becomes stable.

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