New Walkthrough

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Introduction
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The game can be fairly non-linear at points, and some events are entirely independent of others, so it is fairly difficult to really make a walkthrough to cover everything. I am going to try my best to cover major paths, and how to reach specific special events or splash images.

There will probably be a lot of spoilers, so if you don't want to have the game spoiled, try to be careful about reading paths you have not yet played.

Do note that this walkthrough is for 0.40, and may not be complete for later versions. If there is any information missing that you would like me to add, leave a comment with a question and I will answer it and try to add it to the walkthrough.

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Contents
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--Use Ctrl+F to search for headers [I.E. {XX}]--
{HP} Heroic Plotline
{TP} Tempted Hero Plotline
{FC} Faculty Control Path
{SC} Student Control Path
{IE} Individual Enslavements
{RB} Recruiting Berserker
{ST} Slave Chatter
{SF} Special Sequences/Features
{DG} Dating the Girls
{WS} Willing Slaves
{VS} Visiting Shops
{NG} Endings/New Game+

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Heroic Plotline {HP}
=====================

This plotline revolves around the Main Character attempting to use their powers for good. As you are not drawing attention to yourself by building a Harem, Mr. Drape will begin his plan to turn the school's student body into his idea of perfect students, starting with your friend, Val.

*To get on this plot line, you will need to avoid making any character your slave. This does not mean you cannot use your magic on other students, strictly speaking, but you will need to avoid outright enslaving anyone, or using spells that will leave a permanent effect on a character.

In the tutorial, most of your choices just influence Val's opinion of you. The major decisions you need to watch out for are after obtaining your magic; you can choose to test your magic on her, or on a monster. Using your magic on Val will subsequently lead to a choice on whether or not to keep her under your control. Choosing to keep her will lock you out of this plot line!

Once you return from the Dungeon, you will be free to roam the school and trigger most scenes in any order. You should visit the Mr. Drape's room to get Sarah to join your party, and Jane's room to get permission to enter the dungeon. You can enter Dr. Tiff's room at any time, but you might as well do it now to get it out of the way for later.

If you talk to Val in the hallway, you have a chance to enslave her, but that will lock you out of the plotline. Trying to enslave her, and failing will instead have Val leave your party but will not lock you out.

The next major plot point of this plot line starts when you have reached the Fourth Floor of the dungeon. At this point, a new conversation with Val will become available. She is now dressed almost exactly like Mr. Drape, and insists that it was her idea. The next conversation takes place in Dr. Tiff's room, where you can report Val's condition to her.

Jane will then meet you in the hallway outside of Dr. Tiff's room appearing to know a little too much about Val's condition. She offers to help, and will wait for you in her room. After accepting Jane's offer, you will need to make sure Sarah is in your active party, and visit Val in Dr. Tiff's room in order to enter Val's mind.

The first floor of Val's mind is meant to vaguely resemble a roller skating rink, and is populated by sentient Roller Blades. Find the pulsating Sigil to go to the next floor. The second floor vaguely resembles a diner, and if you attempted and failed to enslave Val a new enemy resembling a broken heart will appear in battles now. Find the pulsating Sigil to reach the inner-most part of Val's mind and fight the boss guarding it.

Once you have defeated the boss, you will be instructed to cast a long-lasting spell in order to bind Val's soul to your magic, and prevent Mr. Drape's magic from being able to bind to her again. You have several choices at this point;

-Suppression This will enslave Val, and result in your path changing from the Heroic path to the Tempted Hero path. (No scenes have been made for this path yet)

-Confusion This will permanently bimbofy Val. She will not count as your slave, but will move you to the Tempted Hero Path.
-Grapple This will permanently turn Val into her Goth personality, and give her a sudden, new interest in bondage. She will not count as your slave, but will move you to the Tempted hero path.

-Charm This will amplify Val's feelings for the main character, and make her permanently in love with your character, regardless of your other romantic interests. She will not count as your slave here either, but will put you on the Tempted hero path.

-Boost Boost can improve the body in any way, which the main character normally uses for healing. If used here, you will make an imperceptible change to Val's body in order to bind her soul without side-effects. [Stay on Heroic Plot]

Once you have left Val's mind, you need to enter Dr. Tiff's room one more time to check Val out from her care. You can put Val back into your party the menu after this scene concludes.

In Ms. Rack's class, there is a scene where you tell her about what Mr. Drape did to Val, which leads to her promising to have a talk with Mr. Drape about not using his power on her.

Once you have reached the 7th floor, a new scene will appear in the hallway with Sarah, who is acting oddly. Apparently, Mr. Drape is not done messing with his students. Take her directly to Jane's room, where she will keep an eye on Sarah while you get a party together. Once you are ready, talk to Jane again to begin the dive into Sarah's mind.

The first floor is fairly straight forward, you need only enter the building to the north. The second floor shows the layout of a building made of fire. You will find Sarah hiding in the lower right room, and will face the boss soon after.

Once the boss is defeated, you have a choice once again to cast a spell on Sarah to affect her personality. If you want to stay on the Heroic path, you should choose to cast Boost on her.

The other spells that can affect her at this time are;
-Suppression This spell will cause Sarah to become your slave.

-Confusion This spell will make Sarah less willing to think for herself, and cause her to develop her Needy personality. She will not count as your slave, but will put you on the Tempted Hero Path.

-Grapple This spell will bind Sarah's will to yours, and cause her to develop her Tough personality. She will not count as your slave, but will put you on the Tempted Hero Path.

-Charm This spell will cause Sarah to fall in love with you. She will not count as your slave, but will put you on the Tempted Hero Path.

-Boost This will also improve her Max HP by 50 points. [Stay on Heroic Plot]

After having seen what you can do to Val, Sarah will try to object to you casting spells other than Boost, but will ultimately be powerless against the spell of your choice. Speak to Jane one last time to get Sarah back into your party, and an offer for her to train you. If you used Boost both times, she will seem somewhat disappointed with you in this exchange.

Talk to Jane once more in her room to initiate your training. Here, you will meet your new training partner, Molly. If you have been good so far, you will have the choice of objecting to using your powers on her, which will lead to Molly joining your party at the end of the scene. If you have been altering the personalities of your friends, or if you have taken any slaves, you will get a different version of the scene that will lead you towards the Tempted Hero path.

Once you have learned the Charm Spell, by casting debilitating magic in combat you will unlock the second of Jane's private lessons. This one covering the usage of the Charm spell. Molly will be helping you again here, and will again be returned to normal afterwards.

Once you have reached the 10th floor, the next scene in the main plot occurs in Mr. Drape's classroom. He will use a trap door to place you in a room where he will attempt to bend your mind to his will. If you have given Julia all of the available notes by this point, she will attempt to contact Sarah. If you have not caused Sarah to attempt to get revenge on you (or if you have, but have since begun dating her) she will show up to break down the door.

If you failed to get enough notes; if you are on good terms with Val, she will notice you missing and will show up with Sarah to get you out if Sarah's conditions from above are met. If neither of these conditions are met, you will be trapped and will get a game over sequence.

Jane's third class will unlock once you've learned the Flirt Spell, and her fourth and final class unlocks after learning the Transform spell. You can transform into Molly, or Jane by casting the spell when the one you want is speaking. If you transform into Jane, you only need to return to the classroom to continue the plotline.

As Molly, you will have to face some additional challenges. There are several scenes available, of which you need to see at least one. Depending on the personalities of the characters you run into, they may inadvertently reinforce Molly's nature in you, or help you re-establish your sense of self.

When you return to Jane's room, if you have had Molly's nature reinforced more than your own, you will lose yourself, which will lead to a game over sequence. If your own nature has been reinforced you will be able to continue.

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Tempted Hero Path {TP}
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This path is for those heroes who just couldn't quite behave themselves. The first entry point so far is to follow the Heroic Path without enslaving anybody outright until you have begun the plot to save Sarah's mind.  (This means no enslaving Val in her mind) If you alter either girls personalities, charm them, or enslave another character after Sarah has begun showing signs of Mr. Drape's control, Jane's first private lesson will be a bit different and will not result in Molly joining your party.

After you have learned the charm spell, by castinig debilitating magic in combat, you will unlock the second of Jane's private lessons. This one covers using the Charm spell, and Molly will join your party at this point instead.

Once you have reached the 10th floor, the next scene in the main plot occurs in Mr. Drape's classroom. He will use a trap door to place you in a room where he will attempt to bend your mind to his will. If you have given Julia all of the available notes by this point, she will attempt to contact Sarah. If you have not caused Sarah to attempt to get revenge on you (or if you have, but have since begun dating her) she will show up to break down the door.

If you failed to get enough notes; if you are on good terms with Val, she will notice you missing and will show up with Sarah to get you out if Sarah's conditions from above are met. If neither of these conditions are met, you will be trapped and will get a game over sequence.

Jane's third class will unlock once you've learned the Flirt Spell, and her fourth and final class unlocks after learning the Transform spell. You can transform into Molly, or Jane by casting the spell when the one you want is speaking. If you transform into Jane, you only need to return to the classroom to continue the plotline.

Optionally, if you want to make Jane your slave, you can cast Confuse on her before the scene ends to trick her into believing you are the real Jane. You will Enslave her, and Molly if she isn't in her Succubus form, upon returning to her room.

As Molly, you will have to face some additional challenges. There are several scenes available, of which you need to see at least one. Depending on the personalities of the characters you run into, they may inadvertently reinforce Molly's nature in you, or help you re-establish your sense of self.

When you return to Jane's room, if you have had Molly's nature reinforced more than your own, you will lose yourself, which will lead to a game over sequence. If your own nature has been reinforced you will be able to continue.

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Faculty Control Path {FC}
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The first thing you need for this path is to enslave Val. You can do this by choosing to test your magic on her, continue casting on her after she warns you to stop, and then keeping her. Alternatively, you can enslave her when she talks to you at the school by casting Confusion, then Suppression on her.

If you enslave Sarah prior to reaching the first note, you can also Enslave Val by having Sarah in her "Eager to Please" form when you touch the note. In the cutscene that follows, you can cast Confusion, then Suppression on her to break her will.

Go into the dungeon, and explore a bit. Find the note on the Third Floor, and attend the first Secret Class with Ms. Rack. Once you have finished, you can enter the library to the right of the dungeon to meet Julia. Do not enslave her. You can make any choices in this conversation you like; you will either agree to help her, or leave the possibility of helping her open.

--Getting Ms. Rack--

Once Val has reached lvl 4, you can return to the school and enter Ms. Rack's room where there will be a scene in which she will ask you about Val's odd behavior. You can tell her the truth, or lie to her. This decision will have an impact on her opinion of you, but neither choice will prevent you from enslaving her.

If you have not already, your next target should be to find the second note, located in the top left room of the Fifth Floor. Julia will not allow you to play with her yet, but after giving this note to her, she will allow you to play with your other slaves, and she will tell you Ms. Rack's weakness.

When you return to your room, talking to Val will give you a choice on whether to give her the plan, or wait. If you have not yet made her into the personality you want her to be during the next scene, this is your last chance to change her. If you do, you will need to talk to Julia again and get the intel again. This is a bug that I can't seem to get fixed, so eventually this will change so you can just talk to Val immediately afterward once I do have it fixed. When you tell her the plan, the next time you talk to her will trigger the scene with Ms. Rack.

--Important decisions--

There are a couple ways to fail this scene and end up Ms. Rack's slave. If you want to avoid them; or deliberately seek them out they are:

1: Have Val be in her normal personality and tell Ms. Rack to have a make-out fight with her. Val's hesitance to make out with her Aunt will lead to her failing the "battle" and Ms. Rack turning her against you.

2: Have Val be in her Bimbo personality, and tell Ms. Rack to have a make-out fight with you. Val's bimbo form is unreliable, and she ends up spiking both of your drinks, causing you to be too tipsy to resist Ms. Rack's power.

--Getting Dr. Tiff--

You will need to follow the Student Control Path until you have at least 3 slaves, and have attended the second of Jane's lessons to continue this path. Once this is done, Val will confront you on the streets to reveal that she has been cured of your control by Dr. Tiff! She doesn't trust you enough to talk for long; but asks you to consider giving up your slaves freely. You can talk to Dr. Tiff at this point to surrender slaves, which will lead to the start of the Redemption storyline.

Otherwise, pay Julia a Visit. If she is your slave, or if you have given her enough notes, she will have some info on Dr. Tiff now. Once you have this info, you can either visit Ms. Rack, or if she is your slave and knows her first Assistive Spell, Cassandra, to begin planning your enslavement of Dr. Tiff. Once you have talked to one of the two characters, head to Dr. Tiff's room to enslave her.

You will be able to talk to Val in the hall again after Dr. Tiff is enslaved; she saw you in her room and is hopeful that you've decided to give up your slaves. You can lie to her and tell her that you have; or you can tell her that Dr. Tiff is your slave now too. You can let this scene play out on it's own, or at any time you can cast confusion on her to get her to agree to come back to your house. Once there, you can talk her back into a trance in one of two ways based on your choice.

--Getting Jane--

Jane's third class will unlock once you've learned the Flirt Spell, and her fourth and final class unlocks after learning the Transform spell. You can transform into Molly, or Jane by casting the spell when the one you want is speaking. In order to continue the faculty control plotline, you will need to transform into Jane and then cast Confuse on her.

Return to the classroom as soon as the scene ends for a sequence where you enslave Jane, and if she is not in her Succubus form, Molly as well.

Jane, and Molly if she is not a Succubus, will be waiting for you in your bedroom. Return there to transform back to your normal body, then visit Jane one last time in her classroom to claim her as your slave. At this point, she will be available to reveal herself to you in the Library, and you will be able to change Molly's personality in your bedroom.

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Student Control Path {SC}
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This path begins when you have enslaved at least 2 characters, and have not started the Heroic Path. When you visit Jane, she will confront you about your use of your powers on other students.

She is not angry with you, however. For some reason, she wants you to keep using your powers; just a little more discreetly. She even offers to help you hone your powers for purposes that the stuck-up Mr. Drape would never allow.

Once you have a third slave, a new scene will be available. Jane will introduce you to your new training partner, Molly, who has volunteered to allow you to cast your magic on her for extra credit in Jane's class. You will not be able to keep Molly once she is enslaved, but she will be back for more as you learn new spells.

Once you have learned the Charm Spell, by casting debilitating magic in combat you will unlock the second of Jane's private lessons. This one covering the usage of the Charm spell. Molly will be helping you again here, but will not join your party and will be returned to normal afterwards.

Jane's third class will unlock once you've learned the Flirt Spell, and her fourth and final class unlocks after learning the Transform spell. You can transform into Molly, or Jane by casting the spell when the one you want is speaking. If you transform into Jane, you only need to return to the classroom to continue the plotline.

As Molly, you will have to face some additional challenges. There are several scenes available, of which you need to see at least one. Depending on the personalities of the characters you run into, they may inadvertently reinforce Molly's nature in you, or help you re-establish your sense of self.

When you return to Jane's room, if you have had Molly's nature reinforced more than your own, you will lose yourself, which will lead to a game over sequence. If your own nature has been reinforced you will be able to continue.

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Individual Enslavements {IE}
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--Val--
1: During your first trip into the dungeon, if you test your magic on her, and keep going at every prompting she will become your slave.

2: During your first random conversation with Val in the school, you can cast Confusion on her, then Suppression to enslave her. If you do not cast Confusion, she will leave your party.

3: If you have Sarah enslaved and in her Needy form, and both Sarah and Val in your party at the time, Val will notice and question her behavior at the note on the third floor. You can enslave Val by casting confusion, then suppression in this conversation.

4: If you follow Val's submission plot, detailed later in the walkthrough, choosing to side with Sarah near the end will result in her enslavement.

--Sarah--
*In order to meet Sarah, you need to attend Mr. Drape's first class.

1: After attending Mr. Drape's class, and Dr. Tiff's class, Sarah will appear in the hallway, still affected by Mr. Drape's curse. She's twisted her ankle trying to walk without using her arms for balance, and needs someone to help her out. You can either use suppression at any time to force her under your control, or you can offer to heal her, then cast suppression instead of boost for a different scene.

2: If you refuse to heal Sarah in the hallway, she will come after you on the streets. During this conversation, if you have enslaved Val already, you can enslave her at any time, or you can goad her into attacking you first for a different scene. If Val is not your slave, she will stop you from enslaving her.

3: If you have Val enslaved and in her slave form, and both Sarah and Val in your party at the time, Sarah questions Val's behavior. You can choose to either admit to putting Val under your control which will cause Sarah to challenge you to enslave her to prove that you are lying, or you can cast confusion, then suppression on her at any time.

4: After waking Sarah up from being an inanimate doll during the special doll plot-line, you can cast suppression on her to enslave her.

--Julia--
1: After you have attended your first secret class, Julia appears in the library. When talking to her for the first time, at any time you can use the confusion spell on her, followed by Suppression to make her your slave.

2: In the same scene as above, after you have confused her, you can instead cast Grapple on her when she tries to leave for a splash image an alternate enslavement sequence.

3: See alternate Berserker Recruitment plot

--Ms. Rack--
-See faculty control path

--Dr. Tiff--
-See faculty control path
Alt: Jane can also enslave Dr. Tiff for you when you go to release her from your control during the redemption plotline.

--Cassandra--
*In order to meet Cassandra, you need to upset her. You can accomplish this by either being friends with free-willed Sarah, and standing up for her during one of her conversations when Cassandra shows up to make fun of her, or by making Julia into a fanatic and agreeing with her when she makes the claim that you are stronger than Cassandra.

1: Cassandra will challenge you to meet her in the Dungeon for a duel the first time you talk alone. When you go there, she will offer to join your party if you pretend that you lost. Refuse the offer and duel her. During the duel, cast Boost on her instead of attacking her.

After casting Boost a few times, the battle will end, and you will get to choose what kind of cow you prefer her to be in her cow form. Cassandra will demand to be changed back immediately, and you are given the option to leave her as she is, or return her to normal. Choose to return her to normal, then cast Suppression instead to enslave her.

2: Defeat Cassandra during your duel, then cast Grapple on her to enslave her.

--Molly--
1: Follow the Faculty Enslavement plotline. If you do not transform her into a Succubus, she will become your slave during the transformation subplot.

2: After the end of Jane's private lessons subplot, you can talk to Molly in the store for a short conversation. During this, you can cast Grapple to enslave her.

--Erin--
1: To begin the plot to enslave Erin, you will need to start monster taming. For detailed instructions, see that section below. When starting the second quest, you will need to say that monster sex sounds fun. This will prompt Erin to invite you to check out her collection after the quest's completion. Agree to look at her collection, then re-enter the monster store.

Click on the arrow behind the counter to go to the back where you will have another scene with Erin. In this scene, ask about Chakrams, then tell her about your magic. There will be a brief window where you can use Flirt when Erin mentions that she is avoiding the topic and isn't ready to be tamed yet. Cast it, and she will agree to come to your house to try your magic out.

When Erin comes to your house, there are two ways to enslave her. At any time, you can cast Grapple to force her under your power. Alternatively, if you agree to let her go, she will allow you to put her under your power. After she is completely under your power, you will be able to choose whether or not to keep her permanently.

--Eric--

1: You need to have enslaved Erin to start this enslavement process. Once she is enslaved, change her personality then do a monster taming quest. After turning in the quest, Erin will tell you that Eric is getting suspicious of her new behavior.

Tell her that you will take care of him, and she will assume you will enslave him like you did to her. If you go straight in and try to enslave him though, it does not go well for you and you may end up banned from the store. You can get Intel on him from Julia for your spells to be more effective. Otherwise, you can use Flirt, then suppression to enslave him.

If you get Intel from Julia (Requires 4 notes), Erin will help distract and fluster Eric when you cast on him. This leads to three unique outcomes. If you only cast Confuse, you will hypnotize him into finding Erin's breasts hypnotic and leave him under her care.  If you use flirt, then Shrink you can bring him back to your room to finish enslaving him. On this path, you can cast Boost on him at the line "Alright. Now for you" to transform him into an identical twin to Erin for a unique enslavement sequence. Other enslavement spells lead to him simply becoming a slave.

--Reese--

1: You need to do the Mysterious Revenge plotline to get this enslavement opportunity. When Cassandra tells you about her plan, cooperate with her to lead to the last scene in the Forest next to the lake (Reaching floor 16 required).

During the last scene of the plotline, you can use Suppression to enslave Reese while she is restrained.

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Recruiting Berserker {RB}
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There is a 1/20 chance when entering Dr. Tiff's room that there will be some students complaining about vampire attacks on the first floor. This scene is not necessary to meeting the berserker, but will have a 100% chance of occurring once you have seen the berserker once, and is a sort of in-game clue that something worth looking out for is on that floor.

On the first floor of the dungeon after you have reached lvl 3, when a random encounter would normally occur on other floors, there will be a chance that the Berserker will attack the party. This chance starts off very low, and increases the higher level you get.

The Berserker will run away when injured, rather than fighting to the death like most monsters. If you cast Suppression on her several times, however, she will slowly calm down and become reluctantly docile. Talk to her in your room in order to learn that she really wants to join your party so she can fight more.

Go to the library next, and talk to Julia. If you have not yet given her any of the notes she is looking for, she will be reluctant at first but will agree to help after seeing the Berserker in person. She will offer to teach the Berserker to behave herself well enough to join you in the dungeon for apparently no cost to you.

Once you have left the Berserker in Julia's care, you can talk to her on the streets next. She will tell you her name is Ashley and that Julia has given her permission to join you. She can be added to your party now in your bedroom like any other party member.

******Alternate Path*******

There is an alternate path to recruiting the Berserker. In this path, once you learn about the berserker you should visit Julia right away. She will ask to join you on your search of the first floor, but will not join your party. This time when you encounter the Berserker, Julia tries to reason with her, but fails. The fight begins and you can use Suppression on her as before to put her under your control.

If you defeat the Berserker via damage, a scene will play out where Julia suggests slowing her down, but does not want you to use Suppression. You can either let the conversation play out, cast Boost to heal Julia, or cast Suppression to enslave her before continuing on to catch the Berserker.

Once the Berserker is under your control, return to the library where Julia will offer to help her restore her humanity, then speak to the Berserker on the Street to have her join your party.

*******End Alternate Path*********

Once you have reached the 10th floor of the dungeon, the next sequence will be available in the Library while Julia is in her normal personality. Talk to Julia to trigger a scene with her tutoring Ashley. Your decision  in this scene affects Julia's opinion of you but does not affect the plot.

Talk to her again to trigger a new scene where Ashley has gone missing. This will cause Ashley to be removed from your party. If Julia is your slave, she will admit to sending Ashley away. If she is not, she will admit it more reluctantly. For her disobedience, you have a choice to either punish her or not.

Return to your bedroom, where Ashley is waiting. If you chose to punish Julia, there will be a sequence where you enslave Ashley; breaking her mind in the process. After that, the main character will make a chance to Julia's mind, enslaving her if she hasn't been enslaved already and ensuring she will always be aware of her betrayal and her punishment for it.

If you choose not to punish Julia, you will find Ashley at your room, and she will return to your party without conflict. Not punish Julia will lead to the next part of the arc in the library. Julia wants you to convince Jane to cast a spell to allow you to enter Ashley's mind.

Agree to help her, and talk to Jane in her classroom. If she is your slave, she will agree without condition. If she is not, she will require payment for her services. Return to the library and get ready to fight a boss in Ashley's mind. It's a stronger version of her original berserker form.

Once freed from the Berserker in her mind, Ashley's mind is now empty, rather than being cured. At this point you need to reach the 14th floor of the dungeon to continue this plotline, if Jane is your slave, go to the streets. If she is not your slave, talk to her in her room about your payment, then head to the streets.

Julia will invite you to see that she's fixed Ashley's mind, however, it is apparent that she has not. She's gone into denial, and you have a choice to leave her alone, or confront her about it.

Either way, if you do not have Ghost Mom from Sarah's Home plot enslaved, the plotline ends here. If you do have Ghost Mom, she will approach you after this scene to explain what you need to do next. You need to go into the dungeon with Ashley in your party.

Start at the 12th floor, and work your way down to the 15th floor; you are looking for one cutscene on each floor until the one on the 15th floor during which Ashley passes out, and leaves the active party.

The final scene will occur when you return home. In this scene, you will ultimately decide if you want to keep Ashley as a slave or not; as well as having an opportunity to enslave Julia.

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Slave Chatter {ST}
=====================

There are several scenes that will play out at random in your bedroom if you have the right conditions met. These are the conditions: (All characters need to be slaves unless otherwise stated)

- Have Cassandra in her Cow form, and have Sarah in her Tough form.
- Have Val, Sarah, and Cassandra all in their normal personalities.
- Have Cassandra in her Maid form, and have Val in her Bimbo form.
- Have Sarah in her Needy form, and you need to have Julia in her Fanatic form.
- Have Cassandra and Julia both in their Normal forms.
- Have Val charmed, and Sarah in her normal form.
- Have Sarah charmed, and Cassandra in her normal form.
- Have Julia  mindless, and Cassandra in her maid form.
- Have Sarah in her tough form, and Cassandra mindless.
- Have Val in her bimbo form, and Julia in her Slutty form.
- Have Cassandra and Sarah both in normal forms.

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Special Sequences/Features {SF}
=========================

--Doll Sarah--

Sarah will approach you, wanting you to turn her into a doll. If you accept, you can change her permanently into a living doll.

Requirements:
1: Sarah must have 25 affection for you. Affection is an invisible stat that tracks how much a character likes you based on your interactions with them.

2: Sarah must be free, and also not charmed.

3: Must know the Stone Skin Spell.

4: When Sarah comes to you about the Stone Skin spell, wait until she mentions plastic before you cast the Stone Skin spell on her.

5: You must attend the first of Jane's private lessons, on any path.

In order to build up enough affection, here are some things that can boost her affection.
  +10 Telling her that you will heal her when she comes to you for help in the hall.
  +10 Casting boost on her in that conversation when she is in the hall.
  +10 Telling her you don't mind being broke.
  +15 Waiting to see what happens when Cassandra is antagonizing Sarah.
  +20 Casting stone skin on her when she mentions plastic during the scene where she asks about the stone skin spell.

Once these requirements are all met, Sarah's chat icon will appear on the streets. She has been thinking a lot about having plastic skin, and wants more. If you accept her offer, she will come with you to your room where she will strip and allow you to cast the spell on her.

Once transformed, she becomes completely inanimate and leaves the party as a result. During this scene you can cast Boost on her to give her the ability to move and think once more. If you allow the scene to end she will decorate the corner of your room, and you will be able to "talk" to her at any time for a close up look at her and another opportunity to cast Boost.

There are a few variations of the scene at this point; if you leave her in your room, you will get one of three different endings to the scene depending on how many levels you gained since leaving her there. Additionally, you can enslave her after waking her by casting Suppression.

--Succubus Molly--

Each time you use a love potion on Molly, she will react to it in a different way. After several doses, she will have a final sequence where she is overwhelmed by the power of the love potion. She will promise to show you how she feels later.

When you return to your room, Molly will be waiting for you. She is overwhelmed with lust, and will have sex with Dan, or eat Rosa out without any hesitation. This will leave your character exhausted, while Molly leaves quickly after tucking your character into bed.

At the Lake, you will find Molly hiding from other students who have mistaken her for a monster. Upon receiving her robes, she reveals herself and her new fully transformed body.

The next sequence takes place at the library, where Julia will explain her findings about Molly's condition and give you a warning. If you do not keep her fed, something bad could happen. From this point forward, you will be able to check on Molly's status, and feed her lust in your bedroom.

*you will no longer have access to Molly's Personalities.

--Molly Fired--

Once Molly is your slave, visit her in the store. If you choose to talk to her, you can order her to give you stuff for free. Molly will try to pay this out of pocket out of her own funds, but if you spend more than she can afford, she will be fired. This will cause Derrick to take her place as the store clerk, and you will have to pay for items normally again.

--Sarah's Home, Bubble Spell, and Possession Spell--

This major sub-plot has several requirements. You must have 50 affection with Sarah, and have reached the 10th floor or lower; but not further than the 15th floor. Sarah must be lvl 11, or higher. You also need to have seen Sarah mention her past during your play through. This occurs at three different points, such as if you leave her inanimate for a while, or have an ending during the first date that results in her saying that she needs to get back to her housing. Finally, if she is your slave, she will also need to have her normal personality.

If you go to the lake once the conditions are met, you can talk to Sarah to trigger a scene in which she asks you to accompany her to her old home. If you refuse, this leads to an alternate plotline where she is found injured by an explorer. If you agree to go, a lengthy scene will play out, including an unwinnable battle.

After the battle, the scene will continue until Sarah enters a trance and casts the Bubble spell. At this point, Sarah will have access to the bubble spell in combat. Once you return home, it is revealed that the ghost of Sarah's mom had possessed her. You can enslave the ghost of Sarah's mom with the Suppression spell. If you do so, it will unlock the Possession Spell.

--Cassandra/Sarah Backstory--

If you have both Sarah, and Cassandra in your party while in the dungeon, scenes will begin to occur while exploring and outside of battle. You will need to stop the two of them from fighting in the first scene to continue with the rest of the set.

In the fourth scene, Sarah will ask you to talk to Cassandra; agree with her request to continue this sequence. If Cassandra is your slave, she will agree to tell you what her problem is, and will lead to new scenes occurring in town.

In town, if Molly was fired, she will meet you on the street to ask you to help Cassandra, if she has not been fired she will do so inside the store. This will unlock the a scene at the lake where Cassandra eventually decides not to use the potion. Back in the dungeon there will be one more scene after you have reached the 10th floor where the protagonist forces Cassandra to talk to Sarah then and there.

*****Alternate Path*****

If you tell Molly that you won't go find Cassandra, it will lead to a new scene in the dungeon when you have reached the tenth floor or deeper. Now it is Sarah who has a problem with Cassandra, and you have the choice of leaving things as they are, or helping Cassandra explain herself to Sarah. During this scene when Sarah says "I don't know if I can look at her the same way with these memories" you can cast confuse to help erase her bad memories.

Once confused, you can also cast Charm to cause her to fall in love with Cassandra and send her off to ask Cassandra out. Doing this will cause her to no longer be your girlfriend if you are dating her.

--Mysterious Revenge--

After convincing Cassandra not to use the potion during Cassandra and Sarah's backstory plotline, a new plotline will begin. Somebody seems to want revenge against you, and is not very good at getting it.

In chronological order, you will encounter traps set up by your mysterious stalker when leaving your room, on the streets, and by the lake. These scenes occur randomly with a high probability of occurring, so may not occur your first visit to any of these locations, but should not take a lot of repeat visits. During the last two of these scenes you can either participate in, or ignore the trap; although nothing happens to your character either way due to the traps being incompetently designed.

After each of these scenes occur, you will have a random chance of discovering your stalker attempting to purchase more ink bombs from either Molly or Derrick depending on who is managing the store at the time.

At the school, Cassandra is fuming about being targeted by these traps as well.  You can choose to sympathize with her, or blow her off. Either way, she will tell you she has a plan, though blowing her off will result in you being left out of the plan later.

After you reached the 16th floor of the dungeon, Cassandra will be waiting for you in the forest next to the lake, ready to spring a trap on your stalker. During this scene you can learn about why your stalker has been attacking you; or simply enslave them. 

--Submissive Plotline--

For this plotline, you will need to meet Cassandra; either by Enslaving Julia and giving her the fanatic personality or by leaving Sarah free and doing her conversations. You will fight her as normal, but instead of using Boost on her, or defeating her, you should lose the battle.

This will lead to a scene where she declares herself to be your mistress.  This has a few immediate effects; First, she will be forced into your second party slot, and cannot be removed. Second, she will command you to heal her during battle if she has more than a light injury; obeying leads to higher affection while disobeying leads to lower affection and punishments.

As you build up affection with Cassandra, new scenes will occur where she attempts to humiliate you in front of the school; agreeing to cooperate results in higher affection, while refusing reduces affection and causes her to manipulate you into going along with her instructions.

Once you have higher than 40 affection with Sarah, and have been to two such scenes, Sarah will talk to you, and make you confront Cassandra. At this point, you have the option of siding with Sarah, and becoming free from Cassandra's domination, or enslaving Sarah on behalf of Cassandra (This does not affect your slave count for the heroic ending, and does not lead to being able to control Sarah's personality)

****Alternate Path****

If you already have Sarah enslaved, and are playing as Rosa, when having her show you her breasts in the library with the mindless personality, Cassandra will show up and demand you give Sarah to her. Agreeing will put Sarah under Cassandra's control exclusively. Disagreeing will lead to being freed of Cassandra's domination.

====================
Dating the Girls {DG}
====================

--Val--

You will need to work on Val's affection a little bit. It should not need much; she starts with 20 points and will only need 40. This can be done by making choices she likes, and by flirting with her in some of her conversations. You will also need to get Val to lvl 8 before the third normal conversation with her.

The first two conversations occur automatically; the third becomes available after you have passed the 6th floor of the dungeon. During this conversation, when Val says "It's not so bad with you there", you can cast flirt to invite her to your house.

At your house, you will have the option to either date her, or simply offer to hang out.  Choose to make it a date, and choose a location for it; she will like the first two options, but dislike the Monster Ranch. All will end up with her becoming your girlfriend, however.

--Sarah--

You need to have at least 50 affection with Sarah, be male, and have no other girlfriends in order for Sarah to ask you out. Once she does, you can talk to her in your room to start the first date with her.

The date contains three spell related sequences. When she says "It is really nice out here though..." she is momentarily vulnerable to the Suppression spell. If you answer her first question with the lake, when she tries to leave due to it getting dark she becomes vulnerable to Confusion. If she rejects your offer to make out, she becomes vulnerable to the Charm spell.

Sarah will agree to make out with you if you either charm her, or have 75 affection when you ask. Doing this unlocks a new scene at the bedroom. If you take it slowly, there are two sequences that can play out, depending on if you charmed her during the date. If you take the lead, you get a different sequence and unlock a new spell for Sarah to replace Cauterize.

--Julia--

You will need to avoid enslaving Julia, and collect notes for her in order to trigger normal conversations with her. In the third conversation, you will be able to cast Flirt on her. If you have higher than 30 affection, it will work, if not it will fail.

Following that scene, Julia will be at the lake, experimenting with going outside. When she suggests that trying to learn her trick would be a waste of time, you can cast Flirt on her again. When she asks why you haven't simply taken her, either answer that you do not want to, or do not need to in order to get her to offer to let you spend time with her later.

She will be in the Library after this; and will have forgotten about the date and offer to let you pick a destination; Staying in the Library or going to the Lake will allow you to continue the date, while she will reject the idea of going to the Monster Ranch completely.

Julia will officially become your girlfriend at the end of the date as long as you do not refuse to agree to leave her sister alone, Enslave her, or suggest going to the monster ranch.

====================
Willing Slaves {WS}
====================

--Val's Willing Submission--

For this plotline, you will need to enslave Sarah early on and give her the needy personality. Go into the dungeon with Needy Sarah and Val to trigger a scene at the third floor note where Val becomes suspicious of her attitude. Admit to enslaving her.

While in the dungeon, work on your support magic until you have unlocked the Flirt Spell, and either the 5th floor note, or the Confusion spell. Back at the school, attend your first secret class, then talk to Julia in the library. Enslave her, or talk to her again and tell her about the 5th floor note to enable you to get Sarah's topless scene.

Val will walk in on you during this scene, and when she does cast the Flirt spell on her. In her normal conversation scenes, you will want to choose options that she likes, use the flirt spell, or buy her love potions from the store in order to increase her affection towards you. Once she is lvl 10, and has 50 affection, a scene where she asks Sarah about being submissive will play out at the lake. It mostly just involves them so you can't do anything in this scene.

A second scene will play out in the store, so if you haven't unlocked the store yet, you will need to advance in one of the main plotlines. In this conversation you have the choice to play along with her, or confront her about her attitude. Confronting her will progress the plotline, while playing along with her gives you another decision. Tell her no in order to progress the plotline.

The final scene will take place in your bedroom as soon as you give Sarah back her normal personality. In this scene, Sarah has become impatient over Val's nervousness and drags her to your room for you to enslave her. You will have the choice of siding with Sarah, or with Val. If you side with Sarah, you will enslave Val, and if you side with Val she will become your submissive lover.

--Willing Slave Cassandra--

If you transform Cassandra into a cow, but do not enslave her, a sequence of scenes will become available involving Cassandra dealing with her new cow form in the school hallway. During these scenes, Cassandra will become increasingly desperate for you to change her back. The furthest into the dungeon you will need to go for these scenes will be the 7th floor.

When you have the choice between refusing to help her or making a deal, refuse to help her. Then, when she attempts to guess at what you want in the next scene you will have the choice between agreeing with her or correcting her. You should correct her.

The final scene in the sequence takes place in the bedroom, where you can make one of three choices; you can tell her she's been punished enough, ask her to join your party, or willingly become your slave. The first two give you the option of either restoring her to normal or enslaving her afterwards anyway, while the last one has her agree to become your slave willingly.

--Ms. Rack as Lover--

This plotline starts similarly to the Mass Bimbofication plotline [See New Game+ {NG} ]. You will need to enslave Val, make her a bimbo and get her to lvl 14 or higher to see the last scenes of the plotline. When Ms. Rack asks you about Val's behavior, lie to her, then don't ask Julia for intel on her. In Ms. Rack's room, a scene will be available where she asks you to try to convince Val to stop acting like a bimbo. During this scene, you can use the Flirt spell to trigger a sequence where Ms. Rack challenges you to prove you can "handle her".

You have a choice of where to focus your efforts pleasuring her; but both will end in failure on their own, and cause Ms. Rack to reject you. In order to succeed you will need to cast the boost spell on her before the scene ends. After that, there will be another scene in Ms. Rack's room where she is talking to Val herself to convince her to give up on being a bimbo.

The scene leads to Val bimbofying Ms. Rack; and then the reveal of how she was able to do that. The scene will end with both Ms. Rack and Val returned to their normal personalities and Ms. Rack saying she will want to talk to you later.

Rather than making Val a bimbo again, talk to Ms. Rack with Val in her normal personality. When she asks you to stop abusing your magic, disagree with her. Once Val is lvl 16 or higher, return to your bedroom where there will be one more scene which ends with Ms. Rack agreeing to be your lover.

====================
Visiting Shops {VS}
====================

--Item Store--

The item store will become available once you have reached the fourth floor of the dungeon. You will find Molly there volunteering as a store clerk, and upon learning that your family is too poor to afford a crystalizer gives you hers. At this point, you will be able to collect Gems in the dungeon.

Shopping at the store can influence Molly's opinion of you. Buying Love and Trust potions will cause her to dislike you, while Roses and Ink Bombs make her like you more.

--Monster Taming--

The monster tamer store will open after you have viewed the tutorial on the normal store. The first job on the board is fairly simple. it requires you go to the fourth floor and capture a heart slime. As long as you have not yet captured one, heart slimes will be in roughly one in four encounters.

Weaken the slime by attacking it, then once it is below roughly 100 HP use a Chakram on Dan/Rosa's turn to have the best chance to catch it. Once captured, you can turn in the Heart Slime for 2,000 gems.

The second quest is available as soon as you have completed the first. In this one, you will have the option to say whether you think Erin's interests are weird or fun. If you say they sound fun, Erin will talk to you again on her own after completing the quest. If you say it's weird, Eric will compensate you with a larger reward.

=====================
Endings/New Game+ {NG}
=====================

--Mass Bimbofication--

To reach this ending, you will need to enslave Val, make her a bimbo and get her to lvl 14 or higher to see the last scenes of the plotline. When Ms. Rack asks you about Val's behavior, lie to her, then don't ask Julia for intel on her. In Ms. Rack's room, a scene will be available where she asks you to try to convince Val to stop acting like a bimbo. During this scene, you can use the Flirt spell to trigger a sequence where Ms. Rack challenges you to prove you can "handle her".

You have a choice of where to focus your efforts pleasuring her; but both will end in failure on their own, and cause Ms. Rack to reject you. In order to succeed you will need to cast the boost spell on her before the scene ends. After that, there will be another scene in Ms. Rack's room where she is talking to Val herself to convince her to give up on being a bimbo.

The scene leads to Val bimbofying Ms. Rack; and then the reveal of how she was able to do that. The scene will end with both Ms. Rack and Val returned to their normal personalities and Ms. Rack saying she will want to talk to you later. At this point, return to your bedroom and turn Val back into a bimbo, then go to Ms. Rack's room where the mass bimbo ending will play out.

This Leads to a New Game+

--The Mysterious Book--

As a reference to a certain book that shows up in many manips and stories, a mysterious book appears in the store late into the Berserker Plotline. The book can be given to various characters in order to enslave them, and can even lead to a newgame plus. If Derrick is the store clerk he will comment on not remembering the book arriving but is still willing to sell it.

Once you have the book, you can give it to Julia during her standard repeatable scene (Not any of the subplot scenes). Later, when you visit her, you will find her absorbed in the book and experiencing some side effects. She hints that you can take the book from her by force, and if you do the book will return to your spell menu.

If you allow her to finish reading, she will become a slave, if she wasn't already, in the next scene in the library and her costume will permanently change to her Slutty form's costume. She will then offer to study the book further, or return the book to you. Accepting the book at this point will also return it to your spell menu.

Allowing her to continue to study the book will lead to a scene occurring in your bedroom, where Ashley now has the book. She can't read it, but still seems to be under the book's power. Julia now seems unconcerned with restoring Ashley's mind, and has a new focus on enlightening Ashley with the knowledge from the book.

Again, you have the choice of taking the book back, or allowing Ashley to read it. If you choose to take it back, Julia will gently take the book away from Ashley and return it to you. If you are Rosa, however, she will flash the pages of the book to you, either on purpose or accidentally, as you reach for it. This is currently the last scene of this path.

Julia
You can give the book to Julia whether or not she is your slave, by casting the book from your magic menu during her repeatable conversation at the library. She will accept the book, then later be found rubbing herself uncontrollably. She will tell you that the book has power over her, and that she can't stop unless someone stronger than her takes the book away. Currently, taking the book back now does not lead anywhere; allowing her to keep the book will result in her enslavement.

Ashley
Once Julia has been enslaved, allowing her to study the book will result in her giving the book to Ashley. Once again, you have the option of taking the book back before it enslaves her completely; however, doing so as Rosa will lead to you being flashed a page of the book and increasing your temptation level by 200 points.

Rosa
Any time you enter your room as Rosa while in possession of the book, your temptation will increase by 1 point, and a random number between 1 and 1000 will be rolled. If you fail the check by rolling a lower number than your current temptation it will trigger a scene where the book tempts you. On the third of these scenes, Rosa will fail to resist and begin reading the book.

Val
Once you have begun reading, if Val has her normal personality and is still friends with you, she will enter your room and find you reading the book. She will attempt to help you, but her eyes will be drawn to the pages and will in the end join you instead. This is a Bad End.

Sarah
From the magic menu in your pause menu, you can cast the book as a spell to give it to Sarah any time you are in the hallway, school gates, or on the streets if she has 40 affection towards you or higher. This will lead to her coming directly to you home naked, willing to become yours if you will take her.

Jane
At the end of most of her lessons, aside from the transformation lesson, you can give the book to her from your magic menu. The next time you visit her room, there will be a surprise in store for you; she has decided to share the book with the entire class.

If you are Dan, this will result in an ending where the book is used to enslave everyone, leading to a newgame+. If you are Rosa, there are two possible outcomes:

1: If Sarah has enough loving affection towards you (such that she would ask you out if you were Dan) or if you have done her home plot, she will sabotage Jane's lesson and turn you into a man to prevent you from succumbing to the book's power. This also leads to a newgame+

2: You fall under the book's power as Jane reads it to the class, becoming a slave to an anonymous male student selected by the rest of the class. This leads to a bad ending, and returns you to before Jane was given the book.

34 comments:

  1. I just want to say again that I STILL prefer the 'classic' art style.

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  2. What is needed to trigger the book to appear?

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    Replies
    1. You need to advance the berserker plotline for it to appear.

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  3. I don't know if this has been asked and answered before but what program do you use for Adventure High?

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  4. This comment has been removed by the author.

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  5. Can I make a suggestion? Make new game plus available from the beginning, and give bonuses to completing routes. This will prevent locking out routes save for the specific ones available. Also, focus on completion first, and then touch up routes as you can.

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  6. Could you nerf the mandragora? It is way too powerful, and that grappel attack is just plain cheap. Everything else was fine, but that thing is stupidly overpowered.

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  7. in floor 11 there is a treasure chest under the door to the 12th floor, how do I get it, I keep moving over it but nothing happens

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    1. You need to have Doll Sarah in your party to get the treasure chest. Not sure if you found out later, but I tell you anyway.

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  8. I think there occured a bug in my game where the monster taming store doesn't open. And another bug I noticed was when I fnished Sarahs home plot and enslaved her (and her mother), she doesn't change her outfit anymore. Also, could you add a link to the old walkthrough since the site still exists? Then you probably won't have to answer the same questions again and again. I really enjoy the game, you keep adding lots and lots of fantastic stuff and features.

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    1. https://changermcgame.blogspot.com/p/adventure-high-walkthrough.html?zx=9ccc4dc58a707910

      have you went to the main store? you need to go there before the taming shop

      as for sarah, have you made her a doll? that will lock her outfit

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    2. Yes I did but there was still no arrow for the taming shop. And yes, I made her a doll. Thanks for the information ^^ I didn't really know that. And thanks for the link, too.

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  9. So, I was working towards the mass bimbofication ending, but then after Ms. Rack was bimbofied, I was heading home to work on the next step...and Val got freed from my control. Apparently, this locks you completely out of the mass bimbofication ending, yet it was completely outside of my control. Is there any way to prevent this/is there a way to get back on mass bimbofication afterwards?

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  10. What are all the scenes where you can have Sarah talk about her mom? I know you mentioned the dollification and date, but what are the others?

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    1. The last way to get the knowledge needed to trigger the home plot is to enter Sarah's mind in the heroic plotline.

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  11. Ive reached the 17th floor and im not sure what to do now, i cant seem to find any new dialouge or any events, is this just the limit of the beta or am i missing a note or something between 15-17?

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    1. Yeah, the 17th floor is the deepest floor currently and was added last update; I did not have time to add a note to the 17th floor last update but I will be adding on in the next update.

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  12. How do you get the ending as rosa were val and rack turn you into a bimbo

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    1. You need to do the Mass Bimbofication ending, then do it again from the new game plus.

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  13. "It's pretty obvious where they put the next note. Floor 10. Some people have the oddest obsession with round numbers..."

    Since the previous notes were on floors 3, 5, 7, and 8, I don't really understand what Julia is trying to say here.

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  14. will there be new scene's in the submissive plot line or an ending to it

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    1. yeah, there will be more to the submissive plotline. it's going to be a fairly long plotline so that it can last throughout a single playthrough.

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    2. i was wondering do you think for the submissive plot line were cassandra get rosa to act like a dog as a punishment could that later down the line lead to a scene were cassandra forces you to transform physically into an anthro dog or something when the collar is on

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    3. it be like how you can transform cassandra into a cow and she becomes desprit to find a way back or she loses herself to a cows mind. rosa could lose her mind as a dog and this could be considered a bad ending

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    4. up to you if you want to use that no credit to me required

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    5. Yeah, I'm not sure if that specifically will be a thing; I do have several endings for the plotline planned so I'll have to see how those work together and if it's too crowded or not at that point.

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  15. Great game up until now, I'm really enjoying every new update you add. But maybe you could add something like a memory album where one can re-watch some cutscenes that played out only once, like the enslavement of Mrs. Rack or the capture of Reese? That'd be absolutely awesome. Hope you like my idea, keep up your great work!

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    1. I am planning to include a gallery at some point when I can figure out a good interface design for it. Unfortunately, due to dialogue choices and spell options during most scenes, it'd require a lot of work to make each major scene have a replayable version that didn't mess with any variables.

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    2. Well, I'm really happy that you already considered that. I hope you can come up with something to fix the problem, it'd be amazing :) Oh and by the way, could you maybe nerf the Spearfish and Aquagirl just a little bit? I think they deal just "a bit" too much damage (they kill everyone of my team members with a maximum of two hits). That'd be quite nice since I almost lost it when I tried the last monster taming quest that's available at the moment.

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