The public release of Adventure High is up now, so if you want to give it a go you can here: https://www.newgrounds.com/portal/view/733818
Patreon is cracking down on hypnosis and transformation content lately; which is distressing considering AH is my main project and it's primary themes are hypnosis and transformation.With my income being a bit uncertain, I could use support more than ever right now.
I have a subscribestar campaign up, so you can pledge to that; or you can pledge to my patreon while it is still up. Though, I don't know how long it will be.
https://subscribestar.adult/changer
https://www.patreon.com/Changer/posts
Friday, June 28, 2019
Saturday, June 22, 2019
Adventure High 0.55 Coming on the 29th
So, with the game now compiling, I figure many people have been waiting quite a while for new content so I'm wrapping up the update where it is as of the new scenes I've added today so I can release it next week. It's not the largest update I've had, but it actually isn't the smallest either. I'll be continuing to work on more new content for 0.56 right away as well.
Here's what's new in this version of the game:
- 1 Scene added to Julia Domme plot.
- 1 scene added for Transforming into Val.
- 2 scenes added to Kate's Resisted Charm plotline.
- 6 scenes added for Bimbos gone Wild plotline.
- 4 play scenes for Kate added.
- 1 scene added for the player Transformed into Sarah.
Here's what's new in this version of the game:
- 1 Scene added to Julia Domme plot.
- 1 scene added for Transforming into Val.
- 2 scenes added to Kate's Resisted Charm plotline.
- 6 scenes added for Bimbos gone Wild plotline.
- 4 play scenes for Kate added.
- 1 scene added for the player Transformed into Sarah.
Friday, June 7, 2019
Adventure High News
Hello everyone. I have some more news for Adventure High today, and good news at that. I ordered some new memory cards to increase my computer's RAM capasity; which was a bit expensive and did not actually fix the problem. Buuut it did allow me to definitively check off "Not my computer running out of memory" from the list of possibilities, and I posted a new thread on Stencyl's forum.
One of the developers of stencyl looked into the issue, and it seems that the 32 bit Haxe they use is the source of the issue, and he instructed me to download the 64 bit haxe, and where/how to replace the 32 bit files.
After doing that, I attempted to compile the game... and it worked! With any luck, it will continue to work. So, the plan currently is that I am going to be finishing up Spiral Clicker's update over the next several days, and then I will get started working on adding new content to the live version of Adventure High.
I am unable to compile to exe due to a new error, but I have asked about it and hopefully they will look into what the new error is so that I can get exe export working correctly soon.
One of the developers of stencyl looked into the issue, and it seems that the 32 bit Haxe they use is the source of the issue, and he instructed me to download the 64 bit haxe, and where/how to replace the 32 bit files.
After doing that, I attempted to compile the game... and it worked! With any luck, it will continue to work. So, the plan currently is that I am going to be finishing up Spiral Clicker's update over the next several days, and then I will get started working on adding new content to the live version of Adventure High.
I am unable to compile to exe due to a new error, but I have asked about it and hopefully they will look into what the new error is so that I can get exe export working correctly soon.
Tuesday, June 4, 2019
Mind Conquest 0.05 is on it's way
Hey everyone. Been a while since my last blog post. In retrospect I could probably have been making posts when updating spiral clicker each month... Anyways, I haven't been in total hybernation. Still waiting on the Adventure High port, sadly. The programmer I hired has been "unexpectedly busy" still, and has not yet finished though they are two months past their projected deadline. I have a friend currently working on thier own port, so hopefully one of the two of them will succeed soonish. xD
But onwards to the topic of Mind Conquest. I commissioned a TON of UI materials to make the game look better, and overall it does look a lot better. How much better? This much better.
The puzzle should be a lot easier to understand in this version due to being redesigned with more clear wording, and a bit better visibility. All the menus as well have gotten an update. Most of the reason for this update taking so long was that I could not exactly release a version of it with a half finished UI.
So, while I have a lot more ready to add to the game, I'm going to be releasing a new public version next week on the 11th. The patron version is available now though for one dollar patrons. Here's what's new in this version to look forward to:
- New UI implemented for all areas and menus.
- Sophie added, along with her war and interrogation.
- Sex scene for Sophie added.
- Facial expressions for ??? updated to differ from Terri's.
- 2 additional tiers of upgrades for the Gate and Grates added.
- Starland Kingdom, and 2 sub-cities added.
- Magi Co Kingdom, and 2 sub-cities added.
- Starland, and Magi Co added to kingdom Management.
- Laurie Interrogation added.
- Laurie Sex Scene added.
- Azure Interrogation added.
- Azure Sex Scene added.
- New success/fail scenes added for Food/Wood/Iron theft.
- Formulas for attacks modified.
But onwards to the topic of Mind Conquest. I commissioned a TON of UI materials to make the game look better, and overall it does look a lot better. How much better? This much better.
The puzzle should be a lot easier to understand in this version due to being redesigned with more clear wording, and a bit better visibility. All the menus as well have gotten an update. Most of the reason for this update taking so long was that I could not exactly release a version of it with a half finished UI.
So, while I have a lot more ready to add to the game, I'm going to be releasing a new public version next week on the 11th. The patron version is available now though for one dollar patrons. Here's what's new in this version to look forward to:
- New UI implemented for all areas and menus.
- Sophie added, along with her war and interrogation.
- Sex scene for Sophie added.
- Facial expressions for ??? updated to differ from Terri's.
- 2 additional tiers of upgrades for the Gate and Grates added.
- Starland Kingdom, and 2 sub-cities added.
- Magi Co Kingdom, and 2 sub-cities added.
- Starland, and Magi Co added to kingdom Management.
- Laurie Interrogation added.
- Laurie Sex Scene added.
- Azure Interrogation added.
- Azure Sex Scene added.
- New success/fail scenes added for Food/Wood/Iron theft.
- Formulas for attacks modified.
Sunday, February 10, 2019
Adventure High Porting Update 1
Thought I'd write a blog post about this to let everyone know what's going on with Adventure High who are not a part of my patreon. It is still in development. It's size though has reached a point where I can't get stencyl to compile it.
So, in order to keep developing the game, I am porting it into Unity. I've hired someone to help me with the port, and so far they've done a fair bit of work on the conversation interface and are starting on some of the RPG mechanics at the moment.
It may be a few months before the port is ready, but once it is, I will have Adventure High back to monthly updates. In the meantime, I'm doing monthly updates on Spiral Clicker instead, so that there is no delay on getting regular new content.
Thanks for your patience, everyone. Hopefully the port goes smoothly, and if we're extra lucky, maybe unity will make it possible to fix some of the weird issues the game has that I had not been able to solve due to the limitations of stencyl's engine.
So, in order to keep developing the game, I am porting it into Unity. I've hired someone to help me with the port, and so far they've done a fair bit of work on the conversation interface and are starting on some of the RPG mechanics at the moment.
It may be a few months before the port is ready, but once it is, I will have Adventure High back to monthly updates. In the meantime, I'm doing monthly updates on Spiral Clicker instead, so that there is no delay on getting regular new content.
Thanks for your patience, everyone. Hopefully the port goes smoothly, and if we're extra lucky, maybe unity will make it possible to fix some of the weird issues the game has that I had not been able to solve due to the limitations of stencyl's engine.
Saturday, January 12, 2019
Spiral Clicker 0.04 Update List
Spiral Clicker 0.04 is up for $1.00 patrons and will be available for free on the 20th. Until the port is finished for AH, Spiral Clicker is going to be on the schedule AH usually is on. Here's what's new in this version of the game:
- Janis added to game. (Reach lvl 100 with Crystal to unlock her) - 5 CGs added for Janis
- 5 CGs added for Janis.
- Cassie added to the game.
- 5 CGs added for Cassie.
- 10 pearls by default are now gained at total lvl 1000, with 1 extra pearl per 100 levels above that.
- Each summon costs 5 pearls, and cost grows by 5 each summon.
- Unlocking the Library now costs 5 pearls.
- Formulas rebalanced for willpower generation and upgrade cost.
- Upgrades Shop added to College Campus. (Not microtransactions; upgrades via pearls earned in-game)
- 3 upgrades, with 2 tiers each added to Upgrades Shop.
- 3 scenes added for Tammy.
- 4 scenes added for Amber.
- Janis added to game. (Reach lvl 100 with Crystal to unlock her) - 5 CGs added for Janis
- 5 CGs added for Janis.
- Cassie added to the game.
- 5 CGs added for Cassie.
- 10 pearls by default are now gained at total lvl 1000, with 1 extra pearl per 100 levels above that.
- Each summon costs 5 pearls, and cost grows by 5 each summon.
- Unlocking the Library now costs 5 pearls.
- Formulas rebalanced for willpower generation and upgrade cost.
- Upgrades Shop added to College Campus. (Not microtransactions; upgrades via pearls earned in-game)
- 3 upgrades, with 2 tiers each added to Upgrades Shop.
- 3 scenes added for Tammy.
- 4 scenes added for Amber.
Sunday, December 23, 2018
Spiral Clicker 0.03 update list
Spiral Clicker 0.03 is finished and available for $1.00 patrons now. Here's what's new in this version of the game:
- 1 CG added for Crystal
- 11 Convos for Crystal Added.
- 3 CGs added for Princess Dianne
- 3 CGs added for DH
- 10 Convos added for DH
- Sophia can now be summoned.
- 5 CGs added for Sophia.
- Aiko can now be summoned.
- 5 CGs for Aiko Added.
- Level up system changed to be less tedius.
- Willpower Generation buffed for a few characters.
- Pearls now require levels exclusively.
- Mindbreak UI re-arranged.
- Pendulum and Invisible Spiral now available in Mindbreaks.
- Pendulum now awards willpower or damage based on well timed clicks, rather than rapid ones.
- Girls now generate willpower on a timer, rather than constantly.
- Offline Willpower Generation now restricted to 1 hour of generation, to avoid game-breaking amounts of willpower generated while not playing. (Being able to increase this with upgrades is planned)
- Buttons now visually react to being pressed.
- Added button to go to a girl's profile page.
- Clicking on a girl gives a boost to their willpower generation speed.
- Added button to upgrade girls from main screen.
- Button added to profiles to set a girl as your favorite.
- Button added to main screen to switch between your favorite and the list of girls.
- School grounds map added. (accessible after first summoning)
- Library added to school grounds.
- Time Attack mode added (In library)
- Profile pages for all characters updated.
- New buttons added to Hypno Settings
- 1 CG added for Crystal
- 11 Convos for Crystal Added.
- 3 CGs added for Princess Dianne
- 3 CGs added for DH
- 10 Convos added for DH
- Sophia can now be summoned.
- 5 CGs added for Sophia.
- Aiko can now be summoned.
- 5 CGs for Aiko Added.
- Level up system changed to be less tedius.
- Willpower Generation buffed for a few characters.
- Pearls now require levels exclusively.
- Mindbreak UI re-arranged.
- Pendulum and Invisible Spiral now available in Mindbreaks.
- Pendulum now awards willpower or damage based on well timed clicks, rather than rapid ones.
- Girls now generate willpower on a timer, rather than constantly.
- Offline Willpower Generation now restricted to 1 hour of generation, to avoid game-breaking amounts of willpower generated while not playing. (Being able to increase this with upgrades is planned)
- Buttons now visually react to being pressed.
- Added button to go to a girl's profile page.
- Clicking on a girl gives a boost to their willpower generation speed.
- Added button to upgrade girls from main screen.
- Button added to profiles to set a girl as your favorite.
- Button added to main screen to switch between your favorite and the list of girls.
- School grounds map added. (accessible after first summoning)
- Library added to school grounds.
- Time Attack mode added (In library)
- Profile pages for all characters updated.
- New buttons added to Hypno Settings
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