Sunday, October 4, 2015

Working on V0.16

So, I've begun work on Version 0.16 since I have had no new bug reports in a little while. I have some good news for you all; I found a Stencyl Extension that allows for multiple save files. So, future versions of the game will allow you to save your game in one of three save slots rather than having only one. This feature seems to be working, and is already implemented on the live version of the game. The only down side is that the new save function will not work with old saves. So, the next update will be one of the rare updates that will require you to start a new game unless I happen to figure out a way to import your old saves. If I do find a way, I will be sure to mention it.

Sunday, September 20, 2015

Adventure High v0.15 released

With a couple hours until midnight I just finished uploading the new version of Adventure high to ensure that nothing goes horribly, horribly wrong. This update is pretty big compared to most other updates I've done, and includes by far the lengthiest scene so far in the game. So, here's what's new in this version of the game:

- 3 new dungeon floors
- 2 new enemies
- 1 new note
- 2 new Julia scenes
- Julia's Intel now accessible
- 3 new Val scenes
- 1 new Sarah Scene
- Attempting to Enslave Ms. Rack is now possible
- Added a new indicator for scenes that are about to end
- 1 new secret class
- 5 new spells

Friday, September 11, 2015

Progress as of 9/12/15

Getting pretty close to finishing version 0.15. Only one major scene left; though it is one of the longer scenes in the game so far, and has 8 variations depending on a couple factors. Since the 7th, the following has been added to the game:

- 2 new Val Scenes
- 1 new Julia Scene
- 1 new Dungeon Floor
- 1 new Dungeon Monster
- Indicator for conversations ending added.

Monday, September 7, 2015

Progress as of 9/7/15

Sometimes I don't feel like I have anything worth posting about, which can make the blog seem rather inactive. Since starting to keep track of my progress with the Live Updates though, it caused me to realize that I can probably make the blog more active by actually posting the progress that I have made so far. So, to start, here is a list of the content I have finished so far.

 - Dr. Tiff's secret class implemented
- 5 new spells have been added, and can be learned via secret class attendance.
 - 2 new dungeon floors
- 1 new enemy
- 1 new note
- 1 new Julia scene
- Julia's Intel now accessible
- 1 new Val scene
- 1 new Sarah Scene

Sunday, September 6, 2015

New Live Updates for Adventure High

So, I recently started playing a random game and they had what they called the 'unstable' version of the game. Essentially, every time something new is made for the next update, that version would include it immediately. That got me thinking that I could probably do the same thing for Adventure High. So, Starting today, Patrons at the $3.00 rank or higher will have access to live updates. I'm not quite fast enough to have something new every single day, since I do both the art and the programming for the game, but every time I do finish something new, the live version will be updated immediately. There will probably be slightly more bugs in the live version than in a new version release, but fixing bugs is always my top priority. So if you encounter any bugs or oddities, feel free to let me know about them so I can fix them right away.

Friday, August 7, 2015

Return of the Revenge of the Rise of the Bride of NSFW Content

So, some of you probably noticed after the last update that going to my blog once again gives that NSFW content warning. I included in the last update the first small bit of NSFW content in the game so far.

There will, however, be a lot more coming soon. Previous updates have been focused on introducing a new character, and then a couple scenes involving them and maybe another scene or two beyond that. Mostly, this is because creating a new character takes a lot more time than working with a character that is already designed.

This next update will focus instead on our existing cast. Each character will have several new scenes depending on how you have treated them, and if you decided to enslave them or not. New classes will be available, the dungeon will be even deeper than before, and the biggest addition will be getting to play with your conquests.

Here is a sample of the artwork from the scenes you will see when you play with Val, close to the resolution I intend to include in the game. Though, they may end up being cropped.

A much larger resolution version of all the images from the new scenes will be available to $3.00+ Patrons at the release of the game; and the full resolution version of this piece, and a couple of the new enemies are already available to $5.00+ Patrons. The full resolution image is roughly twice the size that you will get you expand this sample image to full size.

Monday, August 3, 2015

Adventure High V0.14 Now Released

Adventure High v0.14 is out now. You can play it by clicking Play Now on the side bar.