Thursday, May 19, 2022

Progress Update for 5/19/22

 Hey everyone,

The new update for Adventure High came out last week.  I'll be starting up the next dev cycle at the start of next month. In the meantime, between the updates I've begun working a bit on Spiral Clicker. I've added Eliza to the game and am now tinkering with optimizing the main screen to be less memory intensive.

The update for Succuquest is finished, but I am waiting on the steam page to be ready. Its taking a fair bit longer than I expected. I am hopeful it won't be too much longer. Apparently Steam has a potential problem with one of the enemies in the game which slowed things down if I understand correctly. 

That's about all I have right now that I'm working on. I will be continuing to try to make steady progress in the meantime.

Monday, May 9, 2022

Progress update for 5/9/22

 Hey everyone,

It's been a little bit since my last update. I keep forgetting to do it weekly but also there isn't always a lot interesting to say every week. I am working on Adventure High at the moment. It's on live updates right now until the end of the 12th. 

I did figure out the issue with saves; the fourth row was accidentally referencing the second row instead, which caused some weirdness. The live version should now have this fixed. 

This update so far has added quite a few scenes to the monster ranch. I'm going to start on getting some of the extended bedroom scenes done before the update finishes. My goal is still to get through as many CGs as I can until I have my CGs folder cut down to a reasonable size. Currently there are 85 files in that folder, so counting variations it's probably around 40-50 CGs to implement. 

I will continue to work on this update, hopefully I can get a fair bit more done in the next few days before the end of the cycle. Thanks for all of your support. I am trying to do my best.