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Not sure how but the neural minimap would benefit from a tooltip type of feature, as to know at last what we are currently modifying (knowing it can be pretty found out for the major, guessing the others individual ..).Also, a save feature before starting .. :pLooking good so far, thanks.+ typo at the end (last text) of the current content. Quite easy to catch :)
Yeah, once I have a main screen drawn, I'll add in a save/load feature. Wanting to have it be something a bit more main screen like than Adventure High's title screen which is just the bedroom. xDI am going to be reworking the neural minimap a bit in future versions to make it more clear which nodes do what and provide better explanations mid-puzzle. Thanks for pointing out that there is a typo, I'll take a look for it and get it fixed
Future revenge plot line planned? I am assuming the "group of heroes" that left you for dead happen to be all sexy women.What is the plan for the leaders? Because I would imagine drawing enough leaders to avoid obvious and immediate repeats would make a ton of extra work. Maybe a system where you have base parts that can change and generate the leaders randomly. So have say slim, medium and thick bodies, a bunch of different breast sizes, a few faces and hair styles/colors. Unless that is what would in fact even more work.I think that is enough trying to preemptively pick apart your game for now. Although if you do care about suggestions, making the game fully mouse controlled would be nice.
The general plan for leaders is that each nation will have a different leader who you will kidnap and brainwash, each with their own starting values, strengths and weaknesses. They won't simply be randomly generated; and I will probably have a few different poses to mix things up rather than just arms over the head. Additionally, there will also be heroes who will show up as your threat level increases and if you can defeat and capture them you can give their minds a good re-working like you can with world leaders. Next version will add stuff to do as far as defenses go.
Forgot to add, the game should be fully playable with the mouse, unless I missed something. If you left click, the text will advance in this game. The reason I couldn't do that in Adventure High was due to the spell menu.
The domination game or whatever you want to call it, the thing that puts the town leader under your control) was kind of obtuse the first time I played it, but I had a little 'ah-hah!' moment the second time I played and it all snapped into place. I would suggest either trying to think up a more clear explanation for it or maybe adding some sort of 'practice' mode to let people play around with it a bit before doing the real thing. Also, you should mention that the fetish is the purple heart icon on the board.
Yeah, I'm trying to figure out a better way to explain the game. If I could make it so a tutorial walked you through a sample of it that'd be good but I can't seem to figure out how to make that work.
"God bless Datlof, our proud and sovereign land,All rise for Datlof, its power will withstand."
I was wondering if anyone would catch that reference. xD
I was coming to say note that reference myself. XD
Would that make the main character "Evil Overlord Parv"?
I LOVE this premise. Resource management, evil overlording, and mind control all wrapped into one! What more could one ask for?Something that might help the submission mini-game (or whatever you want to call it) is having all the main nodes (love, fear, obedience) in one row at the top of the screen. I feel like that little UI bit would make it a lot easier to understand right off the bat.
Sorry for the slow reply, I thought I had replied but apparently did not. Thanks, and I'm working on the new update and did re-arrange the icons in the mini-game to be easier to understand. I'll have the update out as soon as I get a bit more content added to it.
Although I'm not too fond of the gender-bender subtext I definitely need more of this.
I love conquest themes and conquering themes in general. This intrigues me, I WILL be keeping an eye on this one as it progresses.
Thanks, I'm working on trying to get a new update finished sometime soon. Redesigned the mind control minigame and am working on adding some new content.
Really liking this game, doesn't seem to be away to proceed from the garrison allotment screen during the defense though.
Sorry about that. I didn't put the fight button into the tutorial screen so as to avoid accidental skipping, but forgot to then put it into the actual screen. Uploading a fix now.
When are going to add more to this game and put it on Newground and make it a real game instead of a demo. Plus I enjoy playing this demo too. Thanks,David
I am working on the game steadily; I posted an update to it last month. I am waiting to get more content and probably new art before posting on newgrounds for the sake of getting a good first impression on it. I am updating it on the blog though in the meantime.
I've been playing this for a bit now and I'm still stuck to Datlof... I can't seem to figure out what I'm trying to do to 'finish' domination of the mayor of Datlof!
When you move thought bubbles to new channels, they affect her fear, obedience, and love stats. To win, you need to get at least one of those stats high enough to control her. Once one of them is high enough a button to complete the puzzle will appear.
Is there any chance of a "semi-clean" version of this game coming out (i. e. Adventure High Clean)?
The reason I ask is that I can easily handle harsh language and animated violence. I can't handle nudity at all.
I might; depends on how easily or not I can design clothed/unclothed versions of some of the scenes.
When will this be updated beyond the tiny demo?
Roughly, I would say soon-ish? I got all the new backgrounds in-scale for resizing everything into a larger aspect ratio. Going to work on rescaling the game after this Adventure High cycle is over and then begin working on new content.