Wednesday, December 30, 2015

Return of the Live Updates 12/30/15

Christmas may have put a delay on my work, but I have managed so far to remain on schedule. I finished the last drawing for the month a couple days ago and now have time to start working on the next update. I will have it finished within the month, for sure.

For the first update in the live updates, I went with a rather complex and frequently requested feature. Keyboard controls for combat! From my testing, everything *seems* to be working. I will have the combat tutorial include the keyboard command instructions soon, but for now you can move the cursor with the mouse, or with the arrow keys. Clicking the mouse, or pressing the conversation advance keys will select the spell. At that point, you can select your target by clicking on it/them, or by pressing left and right on the keyboard until the monster/character is highlighted and then clicking or pressing the conversation advance key again.

If you would like to get in on live updates, it is available for patrons at the $3.00 rank or above. You can check out the campaign and all the bonuses you can get here: https://www.patreon.com/Changer?ty=h

Sunday, December 13, 2015

Version 0.18 coming 12/20/15

Adventure High v0.18 is now available for Patrons and will be released publicly on the 20th. Here's a list of the new content in this version of the game:

- Julia's Intel changed. You can now choose who to get intel on freely..
- New intel for Val
- New Intel for Sarah
- Intel on Cassandra now requires the third note to be turned in.
- 1 monster's art updated
- 1 new combat background
- Combat UI re-arranged
- Fixed bug that caused game over not to occur with only two party members.
- 1 new scene for Cowed Cassandra. (If you change Cassandra into a cow, and refuse to change her back)
- 1 new scene for Sarah
- 1 new spell for Dan/Rosa
- 1 new spell for Julia (Physical spell, so it can't be learned yet)
- 1 new spell for Val
- 1 new spell for Cassandra
- Charm can now be cast on Sarah during scene where she asks for healing.
- 1 new scene involving charmed Sarah added.
- Defense formula modified, and monster stats altered to be more balanced.
- Status ailments modified to be easier to recover from over time. (Re-Applying the status ailment resets the decay)
- EXP from monsters reduced slightly.
- 1 new Charmed Val scene
- 1 new drawing added to Ms. Rack's enslavement scene
- 1 new Ms. Rack Scene on heroic path
- Unknown spells now appear as blank icons

Thursday, December 10, 2015

Making progress on v0.18

This month has been fairly slow for me, as I have been dealing with Christmas overdose. My girlfriend had a fairly traumatic experience during this time a few years ago, so she seems to deal with it by focusing all of her energy on Christmas. I have managed to get some work done though, and I figure I would go ahead and list the features I have finished over on the Live Updates version real quick for you guys.

- 1 new scene for Sarah
- 1 new spell for Dan/Rosa
- 1 new spell for Julia
- 1 new spell for Val
- 1 new spell for Cassandra
- Charm can now be cast on Sarah during scene where she asks for healing.
- 1 new scene involving charmed Sarah added.
- Defense formula modified, and monster stats altered to be more balanced.
- Status ailments modified to be easier to recover from over time. (Re-Applying the status ailment resets the decay)
- EXP from monsters reduced slightly.
- 1 new Charmed Val scene
- 1 new Ms. Rack Scene on heroic path
- Unlearned spells now appear as blank icons